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Thread: RIP RetroVGS/Coleco Chameleon: Retro Console Epic Disaster (2015-2016)

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    Starts so high, falls even lower. It's a shame really. I really do hope he's not blowing smoke and got a reality check and refigures this all out. If he can get it to market Ouya priced with cheap carts like old school Gameboy priced, he'd have a fighting chance and given it had something I'd like to play I'd buy it at that point.

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    The IGG failing to fund was probably a blessing in disguise for the team. As it is they just wound up with a lot of bad PR but imagine the shitshow it could have turned into if they ran into problems after collecting nearly $2 million. I'm skeptical of crowdsourcing for these massive development budgets for this very reason, among a few others.
    Last edited by TonyTheTiger; 09-30-2015 at 05:56 PM.

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    Quote Originally Posted by Steven View Post
    IMO it makes more sense for them to create quality new games for SNES, Genesis, NES and such. Tons of users already, and diehard fans of those systems are always looking for new quality software.

    But I guess they wanted their own system and their own unique branding. Understandable, but not very feasible. Honestly, I love retro gaming but I love it my way. And my way certainly doesn't include buying a new system made in 2016 at $300 (or even $200) to play retro-styled games. I got my SNES (the king of retro IMHO)... I'm good. But if you made a new game for SNES, now I'm ready to buy...
    Firstly, sure the developers would be enthused about selling their games to an audience numbering in the thousands, as opposed to the hundreds like most classic console homebrew. However, I think most of us continue to be skeptical that RVGS could ever sell 10K units, even at $150-200.

    Secondly, there's sure been a lot of drooling over on Atariage for KevTris's proposed classic system (hardware core/emulated) unit. That is until they're asked to pony up the $300 it's probably going to cost for him to sell it and break even. Even he admitted he's hoping to sell between 500 and 1000. I'm just not sure RVGS in ANY form would ever be viable to the masses.

    Quote Originally Posted by TonyTheTiger View Post
    The IGG failing to fund was probably a blessing in disguise for the team. As it is they just wound up with a lot of bad PR but imagine the shit show it could have turned into if they ran into problems after collecting nearly $2 million. I'm skeptical of croudsourcing for these massive development budgets for this very reason, among a few others.
    Well thanks to IGG constrictions, they cannot simply end the campaign, so those who paid are sort of forced to wait another 30+ days for its conclusion!
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    Cherry (Level 1) gameofyou's Avatar
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    Quote Originally Posted by Steven View Post
    IMO it makes more sense for them to create quality new games for SNES, Genesis, NES and such. Tons of users already, and diehard fans of those systems are always looking for new quality software.

    But I guess they wanted their own system and their own unique branding. Understandable, but not very feasible. Honestly, I love retro gaming but I love it my way. And my way certainly doesn't include buying a new system made in 2016 at $300 (or even $200) to play retro-styled games. I got my SNES (the king of retro IMHO)... I'm good. But if you made a new game for SNES, now I'm ready to buy...
    I think the point was that it would be much more powerful than existing retro consoles, with much more memory capability.
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    Homebrew developers don't make any money on releases for old consoles. This would have been an avenue to sell thousands of copies at full retail, instead of a hundred. If it worked. Also, making money on the many digital play stores is also very difficult, due to the fees. You have to create a runaway hit. They should have just stuck to designing a system that played newly developed retro style games, cart based or not.
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    I don't see who this console is made for. From a gaming perspective, buying a console as limited as this one for such a high price isn't a good move. How important is having a cartridge to play on? In many(probably most) cases todays, games can be played from a hard drive, which is more convenient and much faster than a DVD. DLC and patches are out of the question as well, unless they add some internal storage.

    From a collecting perspective, who wants to buy a console that looks like a Jaguar? I don't think the Jaguar looks bad, but a collector who already has one would probably rather have a unique shape for this console, especially if they put their consoles on display. And pretty much anyone who is a collector always has something else they want to collect. Collectors are going to have to choose between adding to their current collection, or buying one of these.

    I guess these are targeted at people who are desperate enough for a new cartridge-based console that they would be willing to pay the high price tag and put up with its limited capabilities(relative to new modern consoles).

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    ServBot (Level 11) TonyTheTiger's Avatar
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    Quote Originally Posted by Greg2600 View Post
    Homebrew developers don't make any money on releases for old consoles. This would have been an avenue to sell thousands of copies at full retail, instead of a hundred. If it worked. Also, making money on the many digital play stores is also very difficult, due to the fees. You have to create a runaway hit. They should have just stuck to designing a system that played newly developed retro style games, cart based or not.
    The thing is, newly developed retro style games aren't what people would buy a dedicated console for. Retro VGS had its wires crossed from the beginning. New games, retro styled or not, are happily played on modern consoles and through modern digital services because, as new games, that's where they belong. People will buy clones, flashcarts, and Retrons because they want to play actual retro games. It's a niche but a relatively lively one. Meanwhile, anyone who is into games like Shovel Knight isn't really thinking "man, I wish I could play this on a retro-but-not-really console built specifically for it." That's not even a niche--it's just plain nonexistent. As a vanity project, sure, I can buy there would be 50ish, maybe even 100ish, people out there who'd be game. But to think that it was something that could have been sold at retail, let alone afforded shelf space at brick and mortar, is just too preposterous to entertain.

    This is really an issue of scale if anything. While many people thought the concept of the Retro VGS was crackers from the start, I think everyone would have given the project a hell of lot more slack if it had a much more realistic goal of selling a few dozen units to people who like kooky shit. Those people do exist and they did raise over $50,000. If this were framed as a personal dream, just to be able to say they made it happen and fulfilled the goal of producing something that would technically qualify as "a video game console" then this may have actually worked.

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    Ben Heck stopped by Atari Age and dropped wisdom: http://atariage.com/forums/topic/235...vgs/?p=3335423

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    Good read, mostly agree with him. VGS out of the picture, I don't agree that physical media is bad. He's clearly gone over to the side of not caring what you own or how much you pay to not own but just use something until that's conveniently revoked. A cart is forever(or until it fails.) A digital rental (download) expires when the owner decides you've had enough, or when they pull it and your system dies so you can't replace it. That's the line I do not like to cross but rarely and it won't be much money at all thrown at it either because of that. GoG.com is withstanding on that, it's all there. They are fooling themselves and just being fools marketing it as retro where there's nothing to look back on it with as it's new, other than a failed systems skin wrapped around it like some reanimated corpse.

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    There is a recent interview with the developers at NG.DEV, in which they address the Retro VGS. They make some interesting points. Unfortunately, due to piracy, NG.DEV won't be doing any additional Dreamcast ports. The question about Retro VGS is below:

    Archaïc : The new product you’re talking is RetroVGS console, is’nt it? RetroVGS announced adapting Gunlord on their console. Why this partnership?
    Timm : No. I’m speaking about something different, an arcade hardware. The RetroVGS is not really an existing product right now. The RetroVGS is more an idea for now. We choose the RetroVGS as a potential port platform for Gunlord because we like cartridges and the way the crowd funding campaign is setup there is no risk for us in waisting time and money. If we port to say Wii-U we don’t know if only 2.000 people buy it or 20.000. It would be risky at the low sales price of digital downloads. RetroVGS will also offer better service to developers than the big platform holders.
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    Quote Originally Posted by gameofyou View Post
    Unfortunately, due to piracy, NG.DEV won't be doing any additional Dreamcast ports.
    I remember a time when people made games for obsolete unsupported game consoles for fun, not to somehow expect to get rich with minimal sales for a console few people still have.

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    Quote Originally Posted by Gameguy View Post
    I remember a time when people made games for obsolete unsupported game consoles for fun, not to somehow expect to get rich with minimal sales for a console few people still have.
    They make a killing off those MVS carts. $500 a pop.

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    Quote Originally Posted by Gameguy View Post
    I remember a time when people made games for obsolete unsupported game consoles for fun, not to somehow expect to get rich with minimal sales for a console few people still have.
    I don't mind supporting developers who are creating games for classic systems. NG.DEV are full-time developers. If your business isn't making money, you won't be around very long.
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    Merry Christmas, DP!

    RetroVGS is now... Coleco with a Wii controller?


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    Quote Originally Posted by Gentlegamer View Post
    Merry Christmas, DP!

    RetroVGS is now... Coleco with a Wii controller?
    Look at it.

    Look at it and laugh.

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    Good news: At least the only ones losing money on this are moronic investors getting into something they know nothing about.

    Bad news: We have to deal with another 3 months of a delusional SoCalMike thinking this is going to be a success.

    Good news: It'll still tank because it has no games. No, no one cares about PreNES anything anymore.

    Bad news: there will still be goobers buying this, unbeknownst to them they are buying a jaguar shaped paperweight

    Good news: You'll ultimately be able to find these at 5 Below if you really want one.

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    Jagleco? Colguar? I'm confused. Why is this branded with Coleco now? I know someone owns the name as less than a decade ago I owned this bitchin little handheld that Coleco branded right on the front that played like 20 Master System games which was a lot of fun.

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    More proof that the knuckleheads who decided to buy the naming rights to Coleco have no idea what makes a good use of the name.

    I too look forward to the clearance of these at Five Below in a year and a half, assuming this doesn't vaporware away.

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    [QUOTE=Gentlegamer;2033101]Merry Christmas, DP!

    RetroVGS is now... Coleco with a Wii controller?

    No that's not what this is.
    Coleco is licensing the Retro VGS and is thus financing it so there is no need for a second . indiegogo or kickstarter. The Retro VGS itself is not a Colecovision or anything like that. It's a new console that will play indie games on a physical cartridge based format.
    The controller for the system is being provided by Interworks, which has an existing WiiU controller design. The controller for this system will not be a WiiU controller, and probably not look like the one shown in the mock up image. All images of the Retro VGS are 3D mock ups and not anything real.


    Quote Originally Posted by davidbrit2 View Post
    Look at it.

    Look at it and laugh.
    You're looking at a 3D render model. Not a real prototype of any sort.


    Quote Originally Posted by portnoyd View Post
    Good news: At least the only ones losing money on this are moronic investors getting into something they know nothing about.

    Bad news: We have to deal with another 3 months of a delusional SoCalMike thinking this is going to be a success.

    Good news: It'll still tank because it has no games. No, no one cares about PreNES anything anymore.

    Bad news: there will still be goobers buying this, unbeknownst to them they are buying a jaguar shaped paperweight

    Good news: You'll ultimately be able to find these at 5 Below if you really want one.
    Maybe, maybe not. it all depends on what happens. You shouldn't be making any predictions right now. There's too little information to go on. I'm not saying that I'm sold on the Retro VGS but I don't think there's enough concrete information at the moment to be negative.



    Quote Originally Posted by Tanooki View Post
    Jagleco? Colguar? I'm confused. Why is this branded with Coleco now? I know someone owns the name as less than a decade ago I owned this bitchin little handheld that Coleco branded right on the front that played like 20 Master System games which was a lot of fun.
    It would appear Coleco is privately funding the Retro VGS rather than Kennedy forced to try indigogo for a second time. According to the press statement, he thing will be for sale starting in February.....which means that somewhere between the indiegogo campaign failing and now, there must be yet completely unshown, unseen working prototype. That leads me to have hope that this thing might be worth a look afterall.


    Quote Originally Posted by Tupin View Post
    More proof that the knuckleheads who decided to buy the naming rights to Coleco have no idea what makes a good use of the name.

    I too look forward to the clearance of these at Five Below in a year and a half, assuming this doesn't vaporware away.
    Again what I said to portnoyd: don't jump to conclusions based on nothing but an announcement. If you're going to be negative, then at least do it when there's something to base that view on. Right now, we know next to nothing other than Coleco is going to be financing and thus branding the Retro VGS.
    check out my classic gaming review site: http://satoshimatrix.wordpress.com/

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    Quote Originally Posted by portnoyd View Post
    Good news: At least the only ones losing money on this are moronic investors getting into something they know nothing about.

    Bad news: We have to deal with another 3 months of a delusional SoCalMike thinking this is going to be a success.

    Good news: It'll still tank because it has no games. No, no one cares about PreNES anything anymore.

    Bad news: there will still be goobers buying this, unbeknownst to them they are buying a jaguar shaped paperweight

    Good news: You'll ultimately be able to find these at 5 Below if you really want one.
    It sounds like they are still going to go back to Kickstarter as they are showing a Kickstarter logo on their web page next to the new "Coleco" branded Photoshop. I suspect "Coleco" didn't actually make a financial investment, but probably agreed to provide IP rights to their name and some sales support at the Toy Show in exchange for a percentage of sales and/or the Kickstarter funds.

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