Quote Originally Posted by celerystalker View Post
The big thing would be to develop the system parameters and chipset first. Making another emulation machine is just lumping yourself into a crowded market. Create whatever hardware first. Have a functioning unit so that you can have development specs for developers to create unique content. This is expensive, and the reason that crowdfunding isn't always a good route for technology. Even major retail consoles leave little if any room for profit initially, but still sell even sometimes at a loss in order to get units into homes in hopes to make the money back in licensing fees and software sales. It's conceptually like building a PC with the desired parameters, then paring it down to a closed circuit board that consolidates the relevant components in an economic fashion.

That's not a quick, easy process, and should probably not happen without a real vision for what the console is going to be so that the build can be focused. It's not a simple hobbyist thing to do, and would a time consuming, expensive process in terms of man hours, and having unique parameters makes a situation that isn't so accessible to indie developers without a known toolset.

Point is, you'd really need to be able to fund the development of the chipset and prototype without any crowdfunding, and be able to make development tools available to software teams. The crowdfunding would be used in order to fund actual production runs and distribution, not development, and then sales revenue should be used to market and maintain necessary production.
Thanks for the explanation. What if it were situation where a company wanted to reproduce an older console but release it with the ability to support today's higher definition TVs? For example, if a company were to release a new licensed NES with upgraded display capabilities, could the homebrew community develop games for it or would dev kits still be needed?