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Thread: RIP RetroVGS/Coleco Chameleon: Retro Console Epic Disaster (2015-2016)

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    Cherry (Level 1) stardust4ever's Avatar
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    Quote Originally Posted by Speed Racer View Post
    Thanks for the explanation. What if it were situation where a company wanted to reproduce an older console but release it with the ability to support today's higher definition TVs? For example, if a company were to release a new licensed NES with upgraded display capabilities, could the homebrew community develop games for it or would dev kits still be needed?
    It exists (in the near future, the AVS will be available for sale at RetroUSB.com), and since patents are expired, no licensing in needed to produce clone systems! Unlike cheap clones, this is 100% FPGA hardware outputting pure digital signal with 100% compatibility with existing and future games...



    Quote Originally Posted by celerystalker View Post
    If it was actually licensed by Nintendo, then it would depend on the nature of the contract between Nintendo and the hardware developer as to how licensing fees would be shared or not, and what software would be officially sold. Homebrew games developed independently in that case would have the opportunity to seek/pay for Nintendo's official license or to release unofficially much like the Camerica and Color Dreams games of the past. Officially licensed titles tend to at least access to support in game development and potential partnerships for marketing and distribution, but at the cost of fees and shared profit. Homebrew unofficial games yield their profit directly to the developer, but marketing, distribution, and production costs are all direct hits to their bottom line.
    That's never gonna happen, unfortunately. Homebrewers are on their own...
    Last edited by stardust4ever; 03-05-2016 at 10:30 PM.

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