I stand by my statement. Dodgy hitbox and collision detection, character sprites are WAY too big, and there's quite often too much going on to realistically be expected to dodge projectiles. I know it's been a couple years since I played it, but I distinctly remember being constantly overwhelmed and having nowhere to go, unlike a well designed danmaku, where there are usually either pathways, or small, exposed areas you can slink through. I just don't think it's well designed, and to me, is one of Psykio's few "misses".