Quote Originally Posted by bb_hood View Post
I can totally understand how one might feel this way. Especially with Gunbird and Sengoku Ace in the mix. Those are two of my favorite shmups.

Really disagree about it being garbage tho. Far from it I think.
I stand by my statement. Dodgy hitbox and collision detection, character sprites are WAY too big, and there's quite often too much going on to realistically be expected to dodge projectiles. I know it's been a couple years since I played it, but I distinctly remember being constantly overwhelmed and having nowhere to go, unlike a well designed danmaku, where there are usually either pathways, or small, exposed areas you can slink through. I just don't think it's well designed, and to me, is one of Psykio's few "misses".