Quote Originally Posted by MetalFRO View Post
Dodgy hitbox and collision detection, character sprites are WAY too big, and there's quite often too much going on to realistically be expected to dodge projectiles. I know it's been a couple years since I played it, but I distinctly remember being constantly overwhelmed and having nowhere to go,
I played the Saturn version of Sol Divide yesterday for a little bit and its really not a bad game. I cant speak of the ps1 version and I agree its not the best Psykio shooter but calling it garbage might be a bit excessive.

I diddnt notice any dodgy hitbox or collision detection, unless you are referring to the melee attack. When you use the melee attack there seems to be a few frames during which enemy shots cannot hit you. I would guess this is intentional, sort of like a parry or dodge. The character sprites are larger than most shooters but you are given a lifebar so its expected that you will take some damage. I wouldnt consider them way too big.
I can understand how you might feel like being constantly overwhelmed. There are parts in each level where the enemy sprites come straight at you, and you have to use the attack instead of just shooting. If you rely only on shooting the enemies will overwhelm; using the melee attack puts them in hitstun and makes groups of enemies much more manageable.