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Thread: Is it true that 2D Capcom fighters do better on SEGA consoles??

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    Vic Viper Bloodreign's Avatar
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    Quote Originally Posted by Edmond Dantes View Post
    I think the comparison is usually true when the consoles are contemporaries--comparing PS1 to Saturn, the Saturn usually wins, but PS 2 to Saturn (Street Fighter Alpha)? I'm pretty sure the PS2 anthology for those is the definitive release.

    But for others I'm not sure. Like I'm not sure if Marvel vs Capcom 2 is really superior on Dreamcast, but I've only played the PS2 version.

    Also like others said the Saturn ones need a RAM cart usually, which means either you need a modded Saturn or an import one since many of these are Japan-only (using a Pro-Action-Replay might not be an option, and lots of Saturn enthusiasts are against that anyway since supposedly it degrades the cart slot)
    The PAR won't degrade the slot so long as you don't repeatedly pull it out and put it back in, it opens up the import world for those of us who only own a US Saturn and want to play Japanese titles. Other than 3 games (the best being KoF 95, which requires it's own ROM cart. Cart swapping is a no-no in my book, the other 2 is In the Hunt, and a Ultraman title), every other import should play fine. The latest version of the Action Replay Plus 4 in 1 actually plays Capcom games just fine as it runs 4MB (SF Zero 3, Vampire Savior, Marvel SH Vs Capcom, X-Men Vs Street Fighter, Pocket Fighter), and can run SNK stuff just fine that requires 1 MB of memory (Metal Slug, KoF 96 and 97, Sam Sho 3 and 4, etc). The US side of the Saturn is just plain dry on a lot of great fighting games, and other arcade ports.
    Last edited by Bloodreign; 08-29-2016 at 06:23 AM.

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