Quote Originally Posted by Natty Bumppo View Post
Dark Wizard has amazing depth to it - there are some tricks that you can do to make the game really fun - for example you can switch alignments on your healers and magic casters so they learn all of the spells for both the lawful and chaos alignments. And it is possible to equip anyone with that awesome ghost scythe.

I am really fond of Iscalio and that madcap Dryst with his cast of goofy knights. I tend to like the archers - get them to a higher level and load them up with high centaurs and a fairy (for a react spell or two) and they are incredibly effective.
Centaurs and high centaurs are great. Not too much damage but they can whittle an enemy down while staying behind more powerful characters and you could easily pick off a weakened ruler. The lizard man class though is amazing(they added Lizard King in Grand Edition which is the best monster in the game/imo atleast.) So the lizard man only costs 30 rune power, lizard guard costs 45 and these two monsters have some of the highest defense in the game. The base dragon has high attack, not as high as the tiamat, but the dragon also costs 75 rune power. You can have a lizard man and a lizard guard for the cost of a dragon and both together could take out a dragon easy. Hellhound is another great class as well though, hit and away is a great skill because you can have many more characters attack then duck out for another to go in for another attack once again. They also have flame breath. Dragons and all of their upgrades are obviously the easiest of the classes to go towards because they have near perfect stats in every area. They're technically the best monster because the lack of work you have to put into them compared to all the rest, but centaurs, lizard guard, and hellhounds, all of them can be considered the best monsters in the game.

Such an amazing game though. Doesn't matter which monsters you go for all of them have their usefulness. Ghouls and vampires level up incredibly quickly and turn out to be one of the most powerful monsters in the game. Phoenix has more health, more attack power, and they can also destroy blue opponents, but the roc class can place stone on the enemies and stun them, and if you get lucky or unlucky enough the roc can turn everyone to stone and the effect can't be removed without cure. Even Golems and Giants are good units, you just have to pick your target wisely. Attack dragons, hydras, etc, slower enemies that you can actually hit, as long as you don't miss they're actually great cost efficient classes. Mermen and Triton are excellent in the water, unfortunately, outside of the water they're rather pathetic. Tiamat's on the other hand are good outside of water and unstoppable in water. Angels and demons are glass cannon monsters, high rune power requirements but they've got both good physical damage and very high magic damage. The only monster I've actually never given a chance is the mandrake. Or well, I have, but their defense is so low their high HP doesn't matter, I've never got one to seem like it's ever been worth using. Their stun effect is good, but you may as well use the roc instead.

One day I'll make a party of three knights with 18 lizard guards on level 30, keep attacking and backing away to level up.