
Originally Posted by
kupomogli
That in itself is another issue about modern gaming. The modern day open world. Ghost of Tsushima, etc. Get on your horse or run in x direction for 5-10 or 20 minutes, once you get to the location you can finally start playing, and while you finally get to play after wasting around 20 minutes of your time, Ghost of Tsushima is like a poor man's Nioh mixed with watered down Arkham Asylum combat. Enemy has shield? Where each different enemy type has a specific action you're required to counter. I liked Arkham Asylum as it really works for Batman, but it's all gotten very lazy the more and more that you see this same combat used/ And after you clear out the one camp of enemies that took you 20 minutes to get to, you unlock a single unlock, whether it's a health flask that uses the Souls mechanics which are used in every single game released now days, whether it's one new piece of equipment, with it's extra health, etc. It's all just very lazy and very padded. Ghost of Tushima is literally a Ubisoft game. I don't understand how people can't see it. It's some of the laziest video game design, and as you said, same game, different coat of paint.