Finally a new castlevania is being made shown at the recent the sony state of play.
Finally a new castlevania is being made shown at the recent the sony state of play.
Looks good to me, lets go.
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While this looks great and I hope it does well & the fans enjoy it, it didn't really appeal to me. In 30 years we've only gotten 2 linear Castlevania games but what seems like a dozen Metroidvanias along with enough indie genre entries to kill a horse.
I miss the classic artwork too. The Roman armor(ridiculous as fighting vampires with that much skin exposed is), the Bela Lugosi era looking vampires(sometimes blue or purple skin)... Castlevania III is one of, if not flat out my favorite, game on that console.
Until they named him, I thought that was a woman.
Unless they're doing that cancelled Dreamcast time travel concept, I'm not sure how that could work. Only 1 Vampire Killer whip passed down from generation to generation.

Considering that it's Trevor's daughter it really doesn't adhere to the timeline as Dracula only comes back once every 100 years until IGA was like, yeah Dracula can come back whenever.
The game looks good, it just doesn't look like Castlevania and is Castlevania as name and brand only, not even similar to the 2D exploration games like SotN.
It is from the Dead Cells developer though, and I remember after playing the Dead Cells Return to Castlevania content and how good I felt it was, I was like, man, they should really let the Dead Cells people make a new Castlevania, and well, it happened, I shouldn't complain.
For those that haven't played it, while I don't care for most of the modern procedural garbage, I'd actually recommend Dead Cells. It's got the same issues that a lot of procedural games have as a lot of the areas do look a bit samey in design, but they do try to give many of their stages their own style so you have around, I guess four, maybe five archetypes, but then the Castlevania ones and a couple of the other DLCs actually feel a lot different from all the others in design.
What Dead Cells does though is have hundreds and hundreds of different weapons in three different categories and as you explore you find scrolls to increase the attack of them, so you want to put everything into the one that you plan on playing as. So unlike a lot of the procedure games you don't have to get lucky and trip over an overpowered build, but you can only use weapons that are either legendary or fall under your specific color type.
Since there are hundreds of attack types and cooldown skills, there's basically an infiinite amount of character combinations. You can even play the game with custom modifiers to only allow the weapons you want to includes, though it does remove the ability to get trophies. What you could do though is you could create a new character and only learn the specific weapons you want to be available within the game for each type. So the first character only include the brutality weapons you want to use, the second build only have tactics weapons you want to use. So if you ever want to play a specific build type, then you can choose one of the three characters and you guarantee the weapons you'll pick up are of that type.
Dead Cells with all DLC does have over 30 biomes though, and all DLC is included on disc for Return to Castlevania. The only things not on disc are the Castlevania bosses are not in boss rush and there was a patch afterwards which makes enemies add curse to you which is good that it's not there anyways because it's an OHKO, but they did add some new mods, weapons, and costumes acquired specifically from these cursed enemies.

Here's a some games I'd recommend for the level based Castlevania/Contra like experience
Bloodstained Curse of the Moon 1 and 2
Wallachia Reign of Dracula
Slain Back From Hell
Valfaris
Haunted Castle Revisited in the Castlevania Dominus Collection
Wallachia looks like Castlevania, but it and Valfaris are like Contra. Wallachia has different arrow types you pick up and Valfaris has different guns you pick up in these linear stages that you can then choose at the start of levels, no need to get them as floating drops.
Shadow of the Ninja Reborn is awesome, completely unlike all the others above, and then Cyber Shadow is closer to Ninja Gaiden. All of these are really good games.
And then finally, I'd also say pick up N++ if you haven't, the Switch physical release is the only complete version, the LRG release is missing half the content, but it's still a massive game.
I'd say that these are all the best indie level based games I've played that I can remember off the top of my head. All 8/10 or 9/10 games.
https://www.youtube.com/watch?v=EonPKTXuej8
https://www.youtube.com/watch?v=EonPKTXuej8
https://www.youtube.com/watch?v=jC6dDHwKwIg
https://www.youtube.com/watch?v=ihXVmzfjuik
https://www.youtube.com/watch?v=ihXVmzfjuik
I second both Bloodstained retro games. These are really good. Supposedly there are plans for a third one.
The non-retro Bloodstained main game also has two classivvania DLC maps that are....less good, as they use a classicvania move set bound to the modern games physics. The learning curve is a bit steep.
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IGA offhand said a year or so after Curse of the Moon 2 that he was starting work on 3, but didn't have an ETA. And, really, if it turns out he instead put the work towards Scarlet Engagement, hey, I'm not going to complain. Ritual of the Night was really good.
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