Quote Originally Posted by njiska
Quote Originally Posted by Ed Oscuro
Quote Originally Posted by InsaneDavid
Myst didn't need any sequels since it was terribly overrated to begin with.
Hell no. The sequels made the franchise! You've never played Riven or seen Uru: Ages Beyond Myst in action, I'm assuming.
Myst did not warrent a sequel, however the sequel it got more then worthwhile. Riven Made the series great and Uru brought it in new directions.
Hmm, looks familiar...

It's kind of a rare case of an unwanted sequel actually being worthwhile.
Not so. Everybody - anybody who was into adventure gaming at the time, from those just getting into it, to those who still felt betrayed by Infocom's disappearance from the market, was interested in this game. I had no way to play Riven myself, but I was still captivated.

As for Myst warranting or not warranting a sequel, remember that graphical adventure games on CD-ROM were pretty new. Myst has a lot of corny "look at this" graphical doodads and is pretty uneven, and they probably hid away too much of the storyline in the initial installment (plus the actors sucked at all their parts except Rand's Atrus, no offense Rand and Robyn - though actually Rand hated playing Atrus). In short, it was promising for the time, but not at the level where you could say "wow this is great stuff." Riven changed all that.

Also, @ Kamino: I thought TJ&E was pretty good. Not amazing, but it certainly moved more units than the first one did...