The one major problem with alot of current era 3D platformers is that they are too easy. Remember when you got Super Mario World for the SNES, and literally played it for months and months? It wasn't like Super Mario World was super hard, but it had such intricate play mechanics, that it kept you playing forever. These modern 3D platformers, seem like just go thru the worlds, get to the boss, repeat, repeat. They don't seem to have that intricacy. I think it has to do with moving things to 3D. You can't have the level of pinpoint control when things are in 3D.
I'm still going to get this puppy anyways.