Quote Originally Posted by Baloo View Post
The failure is put on Sega because Sony wanted to team up with Sega in the beginning, but Sega pushed them away. They also had the chance to get Silicon Graphics for the Saturn, but again, Sega snubbed out SoA like the assholes they were. So they could've gotten both their competitors early on, but they were too stupid. Not to mention Bernie Stolar killing the US Saturn library with his "3D is the future, no 2D games" policy, since the Japanese Saturn library could've saved the Saturn due to how many good games it had. But it wasn't all his fault, the blame should be put more on SoJ.

So yeah, it really is all Sega's fault.
I don't buy the fact that lack of 2D support in the US had any real impact. 2D was a dieing genre, 3D was the next hottest/greatest thing according to gamers. It was in demand. The 2D titles on the PSX didn't have much to do with its success. And it's still a wide ratio at that on the PSX. If Symphony of the Night never came out to the US on PSX, it would have still been just as popular of a system.

Same with specs. Saturn looked fine compared to the PSX. There wasn't a huge difference and as history's showed - many "inferrior" systems had beaten out the competition in their day.

Also, Sega had a HUGE existing fan base compared to Sony starting from scratch, going into the 32bit generation.