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Thread: What would have happened if they had ported SF Alpha 2 to Genesis?

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    Peach (Level 3) izarate's Avatar
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    In fact I think that, judging by the beta screenshots, SFA2 wasn't supposed to be what it turned out to:



    Notice how big the sprites are in the beta. I think that it was until later in the development cycle that Capcom noticed that they wouldn't get by with 32Mb (or 48Mb for that matter) and went with the S-DD1.


    As for the Genesis port, well, I don't know. I'm not really familiarized with Sega's 16bit hardware so I don't know if it could pull it of. ROM size would be the main issue although a Sega CD version sounds interesting. It would have been faster, that's for sure. Still, I don't think that Capcom would have made a port even if they could. The Megadrive was actually dead when SFA2 was released but the SFC still had games coming out (the last SFC game was released in 2000).
    Last edited by izarate; 04-04-2010 at 10:47 PM.

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