Quote Originally Posted by The 1 2 P View Post
Theres nothing wrong with you agreeing with J_Factor
Why thank you!

but for me multiplayer games get played much more then single player games. Star Wars: Knights of The Old Republic was an amazing game that I enjoyed all 42 hours that it took me to play thru it. But once I was finished, despite my fond memories of it I never picked it up again. On the flip side, I bought Halo 2 at the midnight launch back in 2004. And I played it up until the day they ended the original Xbox's online servers last year in 2010. Thats 6 straight years of playing the same game due to online multiplayer. Had it only been single player I probably wouldn't have played it since 2005.
But it's still lost its appeal now, hasn't it? In any case, most games with online multiplayer aren't Halo. Almost every other original Xbox game with online multiplayer was a wasteland online long before they pulled the servers. I bet you didn't try to play Whacked! in 2007.

Of course different games are made with different experiences in mind. And while I was specifically talking about online multiplayer from this and last gen, theres still some old school games I can pick up and go back to(like Nes Tetris). But today, because I have over 600 games I'm much more likely to play something with online multiplayer(where human players behave differently then simple AI ones) over an extended period of time then I am to play a single player game after I initially beat it. It doesn't mean I'll never go back to any single player games but they lose their appeal to me not very long after I beat them.
But you don't go back to old school games with online multiplayer. You'll play NES Tetris, but you won't play The Next Tetris: Online Edition (or you will, but not for the online part). You may play games with online multiplayer more nowadays, but the topic isn't about whether games lose their appeal over time played, it's whether games lose their appeal over the years. And online multiplayer tends to disappear with time, either by servers going offline, or a simple lack of players.