Quote Originally Posted by Az View Post
To me, as far as the 8 & 16 bit market goes, I don't see how anyone that's even the slightest bit of a collector is going to be duped into buying a boot. If you're dropping 3 & 4 digits on a 20 year old "game tape" chances are you probably have done your homework.
It can be very difficult at times to tell a real Famicom game from a pirate, so there's at least one example from the 8 and 16-bit generations.

Quote Originally Posted by Emperor Megas
I mean like you said, different strokes, but I think it's strange if someone into gaming can't understand the appeal of wanting to playing games in your native language without jumping through hoops, or using unorthodox methods that hinder the fun and simple ease of play that classic gamers grow up with.
I can understand the appeal of wanting to play a game in English (I mean, I personally almost never import a game if a domestic version is available), and I understand the appeal of not wanting to jump through hoops, which is exactly why I said that if I was to play a fan-translated game, the easiest, most logical approach in my mind is to either emulate on a PC and spend nothing, or, to play on actual hardware, get a flash cart and put as many patched games as you want (and be able to change the contents when updated patches are released or new patches come out). I know flash carts can be pretty pricey, but that seems like nothing compared to paying $50+ for each single game repro. No way would I spend money like that on a fake. But, like I said, that's just me.