Quote Originally Posted by Tanooki View Post
They went with a small chip to keep costs down and as a result they had to do cuts.
Final Fight was 8 megabit which was actually large for a game released in 1990 (in Japan). SFII was considered "huge" when it was released with 16 megabits in 1992.
At the beginning of the year, Konami released Ganbare Goemon Gaiden 1, which (I'm pretty sure) was actually the first 4-megabit Famicom game. (yeah, I know Phantasy Star was a 4-meg game made in 1987, not sure why it took over 2 years for the FC to catch up. Chip shortage?)