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    Quote Originally Posted by Neb6 View Post

    Games are for the players and the players are currently LOSING OUT. There is less variety of gameplay today than there was in 1982 (or even in 1998) and the concept of DLC is something that needs to be checked before we're reduced to the 'try the first two levels and give us your credit card number if you want more' model of gameplay. Maybe there are some who are fine with this. Personally, I'm not.

    I want more gameplay in my games and a wider variety of gameplay types -- all of it in a self-contained and complete package.

    As a consumer, I don't think that's too much to ask.
    I strongly disagree. In 1982, unless you had access to very expensive development hardware and a means of distribution, the chances of being able to release a commercially viable cartridge or disc based game was very minimal. In just the past five years, the widescale adoption of broadband, mobile devices and digital distribution has allowed thousands of new voices to enter the gaming industry to create niche games that can appeal to very narrowly targeted markets. There is not only a much larger variety of gameplay types available today than at any point in the past, but also a means for the creators of those games to benefit financially without risking much more than their time. As such, I think the video game industry is more healthy and vibrant than at any previous point in time.
    Last edited by Bojay1997; 12-18-2013 at 12:32 PM.

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