
Originally Posted by
Bojay1997
I won't dispute that big budget games are becoming more and more expensive to make. I also won't dispute that things like DLC, trying to control used sales, season passes and other means of generating revenue are being used by publishers to offset some of those production costs. That doesn't necessarily mean that games are too expensive to make or that the growth in budgets is a bad thing. It simply means that charging a consumer $60 for a new big budget game may not produce sufficient profit in and of itself to satisfy the investors and shareholders in big publishers. If consumers decide that games are too expensive or that they won't buy DLC, then publishers may be faced with the crisis you seem so concerned about. Until that happens, this is just the same exact speculation that has been happening for the past decade or more.