this is getting pretty silly

Quote Originally Posted by o.pwuaioc View Post
His statements aren't really that much of a stretch.

Compared with the Turbografx and SNES launches, the Genesis launch was terrible. In fact, even without the comparison, it was still a pretty bad launch. Of my almost 40 Genesis games, only Ghouls 'n Ghosts and Thunder Force II date from 1989. In 1990, however, it really had some great hits.
again: only that dude wanted to focus on the 1989 launch lineup of a system that was illegally locked out of 3rd party support. it went on until 1995 or so, but let's focus on a part of one year instead of the rest of the six because that paints a great talking point? it's inane; we might as well talk about how disappointing the NES, master system, N64 etc launch lineups were, because they have about as much to do with the topic at hand: the popularity of a system overall, when trying to move the goalposts to a six month window in the late 80's.

Quote Originally Posted by wiggyx View Post
@ the comparison not being valid! It's a "simple" comparison. What did the Genesis come packed with at launch? What did the SNES come packed with at launch? If I play your game, then I can point to the likes of Zelda and Yoshi's Island eventually being packed-in with the SNES. Both games having FAR more depth and replay value than Sonic the 1-dimensional Hedgehog. Again, another game which doesn't offer much beyond about 60 minutes of running through every level as quickly as possible, seeing as there's absolutely no reason to NOT rush through the entire game.
it's a shame you didn't play the game properly, then? levels had multiple ways of being explored/completed, as well as Sonic 2 and later pack-ins like Streets of Rage 1/2, the superior Aladdin title, etc but those didn't quite fit your narrative there.

"I'll just pick what I think is the best pack-in game and only allow it to be used for comparison's sake in this argument." -Koa Zo
this is literally the point you brought up & continue harping on for reasons i can't imagine, ironically.

The popularity of the SNES holds quite strong while that of the Genesis dwindles. This alone serves as fairly concrete evidence for my argument. Feel free to continue being butt-hurt though, as if I dealt some sort of personal insult. Like I said, that does seem to be the way of the Sega fanboy to be on the defense all the time.
the logical fallacy of ad poppulum, followed by homophobic ad homenim; well done.
what happened here was you spoke on something you don't seem to know about & comfortably painted it with a broad brush; when called on it, you got snippy/unnecessarily nasty. no one here has yet said your SNES didn't have absolute classics (and a better launch lineup, hands down!), but your statement on 60-minute games was something i'd expect of a person whose only experience with the gen/system came from wikipedia, and you don't seem to be that. you're welcome to correct me there but there's no need for insults or assumptions on the fantastic library the SNES provided - the fact that other scenes like Sega, NEC, Neo-Geo etc get slept on by various current retrospectives is indeed a larger topic worthy of discussion on another thread, but it's not in any way evident of quality, the way billboard rankings don't indicate the same.

you're absolutely right on SNES overall popularity though, if we're actually back on topic here. the retro bubble the SNES scene is currently seeing is insane, as far as inflating prices - even on mass-printed titles - but i guess i kinda get it for CIB titles since so few of us actually kept the boxes.

FYI, many of the games you listed wouldn't hold my attention for more than 60 minutes. Not in 1989, and most certainly not today. Shinobi is an arcade title, and as such, takes about 30 minutes to romp through. Populous never struck me as a stand-out console title. Plays well on PC, but for the Genesis and SNES, not so much. Mystic Defender is nearly identical to Shinobi in terms of being an arcade game. Your first time through may have taken 45-60 minutes, with no real reason to revisit it.
ehhh Shinobi only takes a bit longer than that when you've mastered it, which i wouldn't necessarily conflate with arcade by nature; you can breeze through mario games when you know what you're doing, but certainly not the first time through. the popularity of speedruns these days show that many a game can be finished quickly, i don't think that's a stirke against them. Shinobi also offers great gameplay, a fantastic soundtrack & big bosses worth revisiting; i take your points on Populus and prolly Mystic Defender too, but again we're talking about '89 (launch year) and not the next 5 years which is silly since SNES library was slow/small as fuck early on and like many great systems, most noteworthy titles showed up around halfway through its lifetime or so.

You can call it bullshit if you want, but my opinion (which is based on a LOT of experience with the console) is just that, my opinion. You don't have to agree. I bought my 1st Genesis within a week of launch and my SNES on launch day. I've played both a LOT over the years as well as the TG-16 and even my fair share of the Neo-Geo. Ignorrant I am not.
i mean, fair enough, but....how much did you play it in '93/94? many missed some of its absolute best like Crusader of Centy, Beyond Oasis, Contra Hard Crops, Castlevania Bloodlines, Dynamite Headdy, Punisher, Shadowrun, Shining Force II, etc.