Bojay1997 was simply prophetic here. This is exactly what has happened. So let me share what I've been posting on another forum for the last few days.
There are probably some good reasons why the Elysian Shadows dev hasn't posted a Kickstarter update in 1.25 years. I don't know what those reasons are, but I have my guesses - along the lines of alcohol, tobacco, and partying too much all while chasing an ever-expanding grand vision that has ballooned far past their ability to fulfill. In other words, the main dev (Falco Girgis) just being himself if his videos and posts in the past are any indication.
Elysian Shadows had already been in some state of planning / development for about nine years before the Kickstarter was launched, so it is no surprise that another six years later there is still no delivered final game.
I mean, just look at the comments posted by backers on Kickstarter in the last few months alone. That should tell anyone what he needs to know.
I see Falco is as rude and crude as ever just going by his Elysian Shadows Facebook page's posts for the month of April 2018. He's even disrespecting Square Enix's Octopath Traveler. And for what of all things? The story? The characters? The gameplay? The characters' art design? No, no, it's about its dynamic lighting and light bloom. He's basically going, "*Swear*, you use too much *curse* light bloom and dynamic lighting, you *swear* Octopath devs. Besides, ours is better than your *curse* anyway."
Hey, at least Square Enix can deliver more than 0 games in 15 years.
In the last six years, in between all of whatever else he does, Falco's gotten a college degree and has had a wedding with money from Lord knows where. Word has it from some of the Kickstarter backers that some of the KS money went to those, but I can't say for sure.
Qué será, será. At least Connor Linning, his former musician, is a classy guy - he has offered a free copy of his latest actually released game, a 2D RPG called Towards The Pantheon, to all of the Kickstarter backers of Elysian Shadows.
I'm not saying that all indie devs are the same, but let's compare one indie dev to another, both of which have had 15 years to work on their respective projects.
Brian Provinciano, in 15 years of part-time indie development, has created his game engine by himself, his tools by himself, and almost all of his game's content, all without a Kickstarter project, and commercially deployed that same game across Microsoft Windows, Xbox 360, PlayStation 3, Vita, 3DS, Nintendo Switch, Wii, PlayStation 4, OS X, DOS, Linux, PSP, Android, and iOS in a variety of digital and physical formats from floppy diskettes to Blu-ray discs. This game's name is Retro City Rampage. See [ https://en.wikipedia.org/wiki/Retro_...ge#Development ] for details.
Falco Girgis, in 15 years of part-time indie development, has partially created his game engine, partially created his tools, and developed little to none his game's content - most of what exists of the game's content has been created by hired outside help - all with using up people's money from a Kickstarter project, and he has commercially deployed that same game across no platforms, with the game only seeming to exist on a few of his personal computers/consoles. This game's name is Elysian Shadows.
I agree that people should be given the benefit of the doubt sometimes, but I think we are well beyond the pale with this project.