Quote Originally Posted by Edmond Dantes View Post
My big problems with remakes is usually they tend to just be chasing modern trends.
This deserves it's own thread but this is my same opinion but of all games, not just remakes. Most games from AAA developers have them doing something modern, rather than taking a look at what was done in the past.

I'm going to go back to Final Fantasy 7 Remake and Dragon Quest 11 and despite liking both games, I do want to point out why modern JRPGs will never be as good a classic. Now on the FF7R, forget about the change in combat, the graphics, the story, etc, what is the biggest most notable change that really makes a difference? It's the games viewpoint. Almost everything third person now days has to be that behind the back view, where classic JRPGs were always overhead birds eye view. Now of course behind the back doesn't necessarily ruin the game. Look at SMT Nocturne a game I would rate 10/10. However, in first person or with the camera angle being behind the back, there's only so much you can view. You literally have to walk around a path to actually see what is down the path, to see if there's a dead end or to see if there's a treasure box. All games have a mini map now days, but most games aren't going to have a treasure box at that dead end, so you have to look and see yourself, and that takes time. You're putting in a lot more time searching every nook and cranny.

Now compare what I stated above to how classic games do it in a bird's eye view and again, the example is Final Fantasy 7 or another Dragon Quest game so say Dragon Quest 7. With the games view being a bird's eye view, you now see overhead and that treasure box that is on the other path that the character can't see, you as the player can instantly see everything that's on screen. So you know there's something there, it just requires you to circle around. This means that classic games whether they have a larger area or not, are going to have a much more snappier pacing to them and this makes these games more enjoyable for that alone. Not only are you not just focused on a minimap and can use the actual screen to see what you're looking at, you can easily view that there are objects that can assist you provided it can be seen in the particular map you're on.

Another thing that modern games have done is that modern games feel the need to put a lot more text, like they always have to go into detail to describe something. Something that I didn't like on Dragon Quest 11 was that despite the game having a very generic storyline, the amount of time it can take to get through a scene of dialogue is really quite ridiculous. Classic games were often more concise in their writing, not having the player listen to so much dialogue before actually getting to the point. Now of course I don't mind games with a lot of dialogue, but I also would like it if the games had a little more respect for our time and if they're going to put a lot of dialogue atleast make the writing much better.

So this is pretty much a reason that modern games are worse than classic games, simply because by design the pacing is worse, and as you stated, the whole Resident Evil being dark, while I really enjoy Resident Evil 2, every time games get better and better graphics, the first thing developers try to do is improve shadows. It's got to the point that some games are near impossible to see and in some of them and in game light is less effective than a pen light in real life. The fact that Resident Evil 2 only allows your light to be on at specific locations instead of whenever you feel like it is also a design flaw imo. If I can't see I should be able to turn the light on whenever I damn well choose.