But, see, you're defending their interests, not yours. Something like the massive anti-used games movement is constantly defended at the consumer level as "It's business! Companies want to make money!" Except that's not the consumer's job to defend a company's business practices. Their job is to set standards and have certain demands while the businesses do what they need to do to succeed. Then both sides meet in the middle at some mutually beneficial compromise. It's an adversarial system for a reason. When it stops being adversarial, when one side starts to make excuses for the other, it becomes outright
antagonistic.
Let's not pretend that there isn't a connection between production costs and all the things that have been pissing people off lately. We didn't pull this out of our asses here. Everywhere you turn there's someone else in the business bitching about how expensive game production is and holding that over our heads. They constantly bring it up to defend whatever DLC or DRM shenanigans that they're looking to employ. The industry seems to love playing the production cost card to elicit some sympathy from consumers despite also being an industry that is notorious for abusing its workforce. Well, they can't have it both ways. They can't use "we're broke" as an excuse but then be immune to any accusations regarding why they don't have their shit together. If they're making the claim that something is wrong then it's on them to fix it, not us.
http://www.gamepolitics.com/2012/07/...h#.UrC0nCKA3cs
http://www.polygon.com/2012/10/1/343...s-state-of-aaa
http://thegamesofchance.blogspot.com...y-defends.html
Not even an explanation. Just a dismissive "how silly." What this basically says is that publishers are in dire straits and all the sacrifice has to be made on the consumer end...because they say so.
They're the ones predicting doom, not us.
They're the ones who keep saying "Oh no, if consumers don't accept the things we say we need to do (just say, not prove) then we won't be able to bestow these games upon them. There is no alternative and you're silly for suggesting we're responsible for our situation."
http://www.gamesindustry.biz/article...-of-used-games
See? More guys on the inside predicting terrible things. "Used games kill the mid-tier publisher." Somehow the lack of a mid-tier (certainly a bad thing) gets spun into
our problem by default. We're expected to just accept the current industry standards as an absolute and then make whatever changes on our end are necessary to keep them going as they are instead of anyone asking "Well, why is GameStop automatically the problem? What is the
game industry doing wrong that keeps mid-tier publishers from thriving?"
So, yeah. I'm not the one saying games cost too much to make.
They are. I'm just responding to their incessant bitching.