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    Quote Originally Posted by Rob2600 View Post
    Fzero GX (GREAT RACER BY SEGA)
    The graphics and speed are impressive, but sometimes the racing is a bit *too* fast, which can make the game too chaotic and challenging.
    That was one flaw. It was definitely a fun game, but I hit a peak on level 2 and could not get past it. So after about a year of frustration, I sold the game & went back to Fzero N64.
    F-zero N64 (GREAT RACER)
    Very intense and fast...30 cars on the screen at the same time with no slow-down! Simple graphics, but in a way, it adds to the sleek, futuristic theme of the game.

    Metroid Prime 1 (GREAT BOSSES AND FIRST-PERSON EXPLORATION)
    This game turned out much better than I thought it would. It's impressive, but not one of my favorites. I don't like tons of exploration in first-person shooters.
    Ahhh, false expectations. Metroid Prime is not a FPS. It's like Super Metroid: A third-person adventure, but moved into the first-person viewpoint. ----- In fact, you can play both Super Metroid and Prime, and (almost) never fire your gun. Just run straight past the enemies. Because they are not shooters. They are adventures/hide-n-seek games.

    If you knew ahead of time that you did not like Super
    Metroid's exploration/adventure aspects, then you'd
    know you would not like Metroid Prime's exploration/adventure
    either. MP is Super Metroid in first-person viewpoint.

    Super Mario 64 (GREAT PLATFORMER, CHALLENGING, FUN)
    Innovative, polished, and fun...good graphics, large levels, and no loading time. A masterpiece and a classic.

    Banjo-Kazooie (MASTERPIECE PLATFORMER, HUMOROUS, CHALLENGING)
    The Banjo games have great graphics and high production value, the dialog is fun and the control is great, but the game play is only decent. They're like virtual scavenger hunts.
    Yes and no. In Mario 64 you usually had a goal like "Find all 7 blue coins", and it didn't take long to find & collect 7 blue coins. It was fun & exhilarating not tedious. ----- Banjo-Kazooie had the same setup. It was a test of skills to jump & flip over obstacles to reach that final, 7th mambo skull, and I love testing my skills. ----- Banjo was not really any different than Mario64's approach.

    Resident Evil 2 (BEST STORY; BEST GAMEPLAY OF A MEDIOCRE SERIES)
    I thought it was great how after all the N64 bashing at the time, it ends up that one N64 cartridge could out-perform two PlayStation CD-ROMs...higher-resolution graphics, surround sound, vastly improved controls, and tons of FMV. I never understood why Capcom didn't use the same control scheme in Code: Veronica for Dreamcast or in the Game Cube ports.
    Me neither. It seems stupid that a Gamecube sequel would have worse controls (drive like a tank) than the N64 version (point in the direction you want to go). The Cube is supposed to be more-advanced not less.

    As for other RE ports, it was too expensive. RE2 used a 64 megabyte cartridge which cost a LOT of money. (For comparison the Zeldas used 32 megabytes and Mario64 used 8.) That's why using cartridges was a mistake on Nintendo's design; CDs were cheaper.
    Last edited by veronica_marsfan; 04-25-2007 at 07:13 AM.

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