I thought the Gamecube was dissapointing too. Most of the big titles were sequels or remakes, which to me indicates a stagnation of creativity in the development teams. (Of course, that same complaint applies to the current generation of systems too. Final Fantasy XIII? Once you get a series over 10 installments, you start to move into "porno movie numbering.") The fact that most of the 3rd party games were available cross-platform also hurt the Cube, since the only exclusive titles were Nintendo's worn out sequels. (I don't think that the loss of Rare hurt Nintendo -- I think that Rare is horribly overrated as a developer. Their games have a cult following, but I can't think of a single Rare game that isn't a frustrating pain-party for me.)