
Originally Posted by
Gabriel
I just thought of something else which I'll throw out there. In many reviews for older RPGs like Ultima II, the reviewers commented the defining factor as to whether a player could beat the game was mere time investment. Since statistics defined the gameplay, and experience gained for periods of play upgraded statistics, it was only a matter of time before your characters developed enough power to be able to tackle the endgame.
This isn't exactly true. Puzzles can considerably hold a player up. But the point was that the elements which presented roadblocks were external instead of internal to the game. Not being able to finish the game because of a brainteaser is different from not being able to complete a game because you keep on mistiming the jump button during the part with the moving platforms.
So, maybe that's the key. If beating the game is ultimately dependent on grinding levels with the only other obstacles to defeating the game being external to the game, then it's a RPG. It's food for thought anyway.