The 32x design is mainly designed for flat shaded polygon 3D. The 32x couldn't even do what the SNES could do graphically. It can't even match the Genesis' own VDP (video processor) output! That's quite far from the Saturn capabilities.
So the 32X is not only worse than the SNES graphically, its worse than the Genesis? Smoking some good shit are we
Explain why Doom looks worse on the SNES, would Virtual Fighter look better on the SNES? Really now man
They didn't need to. Early Playstations had overheating issues and the disks they used were easily scratched.The Cart format was viable upThe only thing N64 proved with sticking with cart format was Nintendo's failure to adopt the current and future trend
until the end of the PSONe vs N64 era because it could do every game except long winded RPG's like FF7. Final Fintasy 7 released in 1997 was when for the first time that the CD format showed a clear advantage in a better game experience if you dont count Sewer Shark
It took a good 10 years for the CD format to be viable. How many CD based systems failed? lets see AmigaCD32,CDI,3DO,PC-FXNEC proved back in '88 with the release of the PC-Engine CD that CD format was the way of the future for game development.
Jaguar CD, Apple Pippen, the list goes on.
You take the 32x hardware, modify it close to what the Saturn was, make it a cartridge based system, call it the Genesis 2 orthe Genesis and by extension the 32x had no software resource to compete with. I think people really fail to understand this.
Mega Drive II, rinse and repeat. It would have been competitive, I dont care what you say friend.
well Duh, who would make cartridge games for a CD based system even if it could boot. Simple economics to use something cheaper if the option is already there.The Saturn had a cart slot. It's a perfectly viable cart slot to boot game from too. No one was going to develop carts for the Saturn when CDs could be made for pennies on the dollar.
All I am saying is that a Genesis II cartridge based sytem released in 94 would have been successful if they wouldnt have confused
the consumer with the 32x and Saturn. The Genesis II would have been Sega's version of how the SNES carried on the legacy of the NES.