Results 1 to 20 of 136

Thread: PS3 vs 360

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Crono (Level 14) Custom rank graphic

    Join Date
    Oct 2008
    Location
    Florida
    Posts
    6,738
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    15
    Thanked in
    15 Posts

    Default

    Yeah but what happens when everything within the game are sizes larger than what's on a DVD. I'm not talking about cutscenes. I'm talking about areas you can get back to, multiplayer maps, etc, etc, etc.

    For example. Final Fantasy 13 was going to have the ability to go back to all previous areas. The game itself without the CG is so large according to Square-Enix that they can't fit all the areas on the discs to go back to. This limitation also made its way to the PS3, and not because the PS3 couldn't handle it.

    So yeah. Square-Enix didn't want to create it so that 360 users had to change discs to go back to areas that were earlier in the game. Honestly. Who wants to enter a town. "Please Insert Disc 1," and then once you leave the town since your current data was on disc 3, "Please Insert Disc 3."
    Everything in the above post is opinion unless stated otherwise.

  2. #2
    Kirby (Level 13) j_factor's Avatar
    Join Date
    Apr 2005
    Location
    Oakland, CA (representin')
    Posts
    5,231
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by kupomogli View Post
    Yeah but what happens when everything within the game are sizes larger than what's on a DVD. I'm not talking about cutscenes. I'm talking about areas you can get back to, multiplayer maps, etc, etc, etc.

    For example. Final Fantasy 13 was going to have the ability to go back to all previous areas. The game itself without the CG is so large according to Square-Enix that they can't fit all the areas on the discs to go back to. This limitation also made its way to the PS3, and not because the PS3 couldn't handle it.

    So yeah. Square-Enix didn't want to create it so that 360 users had to change discs to go back to areas that were earlier in the game. Honestly. Who wants to enter a town. "Please Insert Disc 1," and then once you leave the town since your current data was on disc 3, "Please Insert Disc 3."
    I remember some old computer games were like that (on disk). I think there was a game on Playstation that did that too, but it was only two discs.

  3. #3
    Crono (Level 14) Custom rank graphic

    Join Date
    Oct 2008
    Location
    Florida
    Posts
    6,738
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    15
    Thanked in
    15 Posts

    Default

    More FF13 info. These areas were cut from the game with considerations for balance and game volume. I'd take volume as another key to them really saying. "This is really another change made due to make both games alike." I wouldn't be surprised if we see a year or two after the release of FF13 another version of it with all the unincluded extras for the PS3 only.

    Wasn't FF13 near completion when the 360 version was to be announced? I wouldn't be surprised if all these cuts are made in the international version since the Japanese are only getting the PS3 version.

    Nora, Snow’s hero squad, at one time had a secret base within Lebreau’s shop. A full space was made for Lightning’s home, which included a park. One of the game’s amusement parks also had a zoo too.

    These areas were running in an unreleased build of Final Fantasy XIII, but were cut from the final version due to considerations about game balance and game volume. Kamikokuryou says there is enough lost Final Fantasy XIII content was removed to make another title.

    http://www.siliconera.com/2010/01/13...-fantasy-xiii/
    Everything in the above post is opinion unless stated otherwise.

  4. #4
    Strawberry (Level 2) JunkTheMagicDragon's Avatar
    Join Date
    Apr 2008
    Location
    Irwinville, GA
    Posts
    562
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts
    Xbox LIVE
    shaftinator84

    Default

    Quote Originally Posted by kupomogli View Post
    For example. Final Fantasy 13 was going to have the ability to go back to all previous areas. The game itself without the CG is so large according to Square-Enix that they can't fit all the areas on the discs to go back to. This limitation also made its way to the PS3, and not because the PS3 couldn't handle it.
    link?
    Quote Originally Posted by kupomogli View Post
    I'd take volume as another key to them really saying. "This is really another change made due to make both games alike." I wouldn't be surprised if we see a year or two after the release of FF13 another version of it with all the unincluded extras for the PS3 only.
    pretty big assumptions there.

    as for the game being cut down, if the series' last incarnation is anything to go by, a little aggressive pruning was in order. kotaku's reporting that ffxii's length is around 60hrs. personally, i was nearly 70hrs into ffxii before i got my first esper. lord knows how long it would have taken to finish. a tighter, more concise game is better than one that overstays its welcome.

    aside: how did we get off on this tangent?

  5. #5
    Crono (Level 14) Custom rank graphic

    Join Date
    Oct 2008
    Location
    Florida
    Posts
    6,738
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    15
    Thanked in
    15 Posts

    Default

    Quote Originally Posted by JunkTheMagicDragon View Post
    aside: how did we get off on this tangent?
    The 360 being DVD giving limitations to multiconsole titles that would otherwise have had more content on the PS3 version. The FF13 thing is like most known about you hear a new thing being removed everyday.

    FF13 was going to be in 1080p. No longer because without a fairly high amount of discs it won't be possible on the 360. No dual audio because it's not on the 360. No going back to certain towns after proceeding further into the game because they're not going to be on every disc on the 360. Graphics compression on the PS3 to the same amount that will be on the 360.

    The others were assumptions. But from the fact that FF13 was pretty much done when the 360 version was announced and they announced they wanted each version the same, it's not really so much an assumption rather than that's what they most likely did.
    Everything in the above post is opinion unless stated otherwise.

  6. #6
    ServBot (Level 11) TonyTheTiger's Avatar
    Join Date
    Jan 2008
    Location
    New Jersey
    Posts
    3,550
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Quote Originally Posted by JunkTheMagicDragon View Post
    pretty big assumptions there.
    Considering Square Enix's track record, I think the assumption that an FFXIII International or FFXIII+ version will come out eventually is a relatively safe bet. The real assumption is why the cuts were made in the first place. I just get a sneaking suspicion that the 360 doesn't necessarily factor in much at all. It's entirely possible the cuts were made for one of the hundreds of legitimate reasons most cuts are made.

  7. #7
    Great Puma (Level 12)
    Join Date
    Jul 2002
    Posts
    4,278
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3
    Thanked in
    2 Posts

    Default

    Quote Originally Posted by TonyTheTiger View Post
    Considering Square Enix's track record, I think the assumption that an FFXIII International or FFXIII+ version will come out eventually is a relatively safe bet. The real assumption is why the cuts were made in the first place. I just get a sneaking suspicion that the 360 doesn't necessarily factor in much at all. It's entirely possible the cuts were made for one of the hundreds of legitimate reasons most cuts are made.
    Agreed. My understanding is that what was cut from FFXIII had nothing to do with the 360 and was instead due to some of the dungeons and tangential side quests being far too long and involved and therefore they slowed the game down. The game engine and actual game content of the Final Fantasy games has never been that space intensive, it has always been the pre-rendered movies which take the space. Having said that, I will probably buy the PS3 version simply because I like the convenience of a single disc, but I doubt there will be any other differences or that there was ever anything planned to be in the game that was taken out because of the 360.

  8. #8
    Apple (Level 5) mezrabad's Avatar
    Join Date
    Jul 2002
    Location
    Austin, TX
    Posts
    1,160
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts
    Xbox LIVE
    Chronogamer
    PSN
    Mekrabad

    Default

    I would also be more inclined to get the PS3 version if I had a PS3... I didn't know about the multiple disk format for the 360. I hope that being able to install it to the 360's hard drive makes the need to swap disks mute or moot, even, I prefer muted disks, because when they're not muted they always complain.
    Chronogamer. Every game. Chronologically.
    Latest entry 31 March 2010
    I have forgotten to feed my fish...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •