Sega-16: Which version of Earthworm Jim do you prefer, the Genesis and SNES versions? Why?
Mike Dietz: I much prefer the Genesis version over the SNES, because the SNES was more limited than the Genesis in the number of sprites you could have on screen at any one time. Since our animation compression scheme was based on each frame of each character being constructed of multiple sprites, that meant the SNES version had less frames of animation and the size of individual frames was more limited, which meant we couldn’t stretch the character as much. So we would animate the characters first for the Genesis, and then we’d have to go back and selectively remove some frames and shrink down other frames for use on the SNES. The SNES did have better color palettes, so the character and background art looked better, but as an animator I liked the Genesis better because I had more frames of animation to work with.