Quote Originally Posted by A Black Falcon View Post
Always a new excuse, it seems.
Oh come on. What is this, third grade? I could've replied to your posts from the get-go with the same lazy, dismissive snideness if I wanted that kind of attitude.

The negative of that is that you don't get anything like MechWarrior 2 or Panzer Dragoon with the Mission Stick, but the positive is that every game should be ideally suited for a controller which every system owner has, something VERY definitely not true with the PS1 or Saturn. Overall, as much as I find the various PS1 and Saturn controllers interesting, I think that the N64's is the better design -- one great controller, which everything works with, and is versatile enough to handle any of them. Good design.
Yeah, I find that less than ideal. While (arguably) the N64 didn't need anything like the Mission Stick, its controller is definitely no substitute for a mouse or light gun.

Sure, there are a few, but it's a very few; Ape Escape, some FPSes like Medal of Honor, not that much else. And the analog stick click buttons, are they supported by any games at all? Some PS2 and PS3 games use them, but on the PS1 they were pretty much never used. I assume that the issue was that games almost always had digital controller support (Ape Escape is the only analog-required game in the US, after all; not sure if Japan had any others), so they couldn't do that much with analog-only buttons like those... so they were just never used. You can find a way to make use of the stick in some games, but the analog click buttons? They were pretty much a waste of money on the Dual Shock 1.
I'm not sure why you keep harping on those. What difference does it make? They're not necessary, they don't get in the way. It's pretty easy to just not notice that they're there.

(To answer your question, a few driving games let you click to activate turbo and/or rear view.)

As far as games that "needed" the N64's setup... considering that nobody else had an analog stick when the N64 controller was introduced, how about every single game on the platform that has analog support?
You know what I meant.

Beyond that, all the FPSes have fantastic controls because of the N64 controller. I've said it before, but I absolutely prefer N64-style Turok FPS controls (stick aims, C-buttons move) to dual analog FPS controls. I still can't quite figure those out, but Turok-style N64 controls work fantastically...
I don't see how Turok would control any worse if you got rid of the middle prong and put the analog stick on the left.

And on that note, the N64's C-buttons are pretty much a second "stick", so the PS1 doesn't have much of an advantage there. Plus if games use both sticks, they don't usually use the face buttons for much (minor functions you need to use rarely, because you have to let go of the stick to press them...), while on the N64 using the C-buttons with A and B is easy and natural. Oh, and they're also quite nice for camera control in other games, of course.
The C buttons aren't analog, though. So you couldn't quite replicate something like Medal of Honor; you'd need a "walk" button. A and B are replaced by L2 and R2, I don't see any difference there.

But in general, that all N64 games have the analog option was fantastic. You can't quite match that on the PS1 or Saturn, which each have many digital-only-control games. The N64's design was superior from the start, and then the others had to play catchup... but were still left with large libraries of inferior-controlling 3d games with digital-only controls.
Large libraries of inferior-controlling 3d games with digital-only controls? Like what? There really aren't that many Playstation or Saturn games that were digital-only and suffered from it. I don't feel that, say, Jumping Flash needed analog control.

Only in the minds of people who hate it. And yes, I didn't make that up -- that was a very definitely stated goal of Nintendo's from back in 1996. As I said earlier in the thread, though, they under-estimated how many games would use the d-pad, which is part of why it's on the left, along with that "make it more familiar" reason.
Well if that was their goal, they failed, because the N64 controller is clearly the most unfamiliar. Previous controllers did not have multiple handles for using them in different ways. Hell, just look at the argument earlier in this thread about how to hold the N64 controller. How many other controllers have people disagreeing on how to hold them? It's not just "the minds of people who hate it"; the controller had a mixed reception from the start, and its use had to be demonstrated by Nintendo, rather than being readily apparent.