Without knowing the programming background, development schedule, and so on that could play factors, here's an example of what I'm talking about.
Race Drivin' for the Super Nintendo, unplayable by most any definition with what appears to be a single digit frame rate and poor sense of speed.
Race Drivin' for the Sega Genesis, which while not for most, performs with speed and smoothness where at least many could envision someone actually playing it. Probably pushing about 20 FPS, which while teetering precariously on the edge of playability, is significantly better than the competitor.
Neither probably should've been attempted with the stock hardware, but kids that got the Genesis port on Christmas day at least found something that provided a bit of fun.





Reply With Quote