I'll leave tech specs to others to debate, but from experience, I don't picture the Genesis being able to rival something like this.
If the Genesis hardware indeed is the superior of the two where sprite scaling is concerned, I never saw evidence of that in the final product. Especially in the racing game genre where sprite scaling was so commonplace during the 16 bit era.
Something like the Super Monaco games on the Genesis or Domark's fine racers that I've brought up in this thread, don't push nearly so many 2D sprites as Top Gear does for the competitors and the trackside objects.
But toss in some polygons into the mix, like the elevated freeways and on-ramps in Outrun 2019, and it's Genesis all the way.





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