SNES was just as much if not more to go for 3D, it just needed the FX to do it more smoothly as Hard Drivin and Star Trek were as good as it got on bare hardware, but throw the FX in there and then it was a different thing for many of the games, yet still some like Stunt Race dragged. SNES did get some very very admirable flight simulator(space combat) copies of Wing Commander and the Special Operations levels on two carts, and yeah there is Pilotwings and Wings which counts and it's a really nice title, but it's not 3D persay as much as scaled sprites and mode 7 (like the others.) The only really 3D flight it had was both Starfox games and Vortex. Sega has less everything other than the faster main cpu so they could pull off quicker computations to do nicer/faster lightly detailed polygons without spare parts, but to even get at the level of what the FX chips could do they had to make that $100 cart of Virtua Racing which has that SVP chip (and that is my favorite release of the game too.) Each system has its own perks, SNES at a basic ear and eye candy level tended to win that war, but when basing it upon the actual games and not the candy or special chips tossed at it then it came really down to preference of the unique titles.