A: The stock Genesis hardware is a much more capable 3D console. Lots of games prove that out where as Mode 7 effects or straight sprite scaling, fake 3D, were the order of the day on the SuperNes if you wanted something resembling a playable game with the stock hardware.
B: North American got what, a half dozen Super FX games? The best one used it just to enhance its rotational capabilities and such, not for 3D. The others are junk, or often considered aged tech demos for the best of the lot (Although I still enjoy Stunt Race FX and Star Fox). It has about as much validity here as Virtua Racing does on the Genesis or the 32X add-on and its arcade perfect conversions of Afterburner II and Space Harrier and such.
It's not real 3D, they're scaling and rotating sprites for the space ships. Fine conversions that I've enjoyed and played to completion (The original on the real deal, and the expansion via EA Replay on my PSP), but I'm not criticizing its sprite scaling capabilities. I think games like Top Gear demonstrate that the SuperNes had the edge in this area (Although the Genesis is no slouch, either)
They're really not flight sims. Pilotwings is pure arcade action, despite gamers that never played a sim being fond of considering Pilotwings as a sim. And Wings 2 really doesn't have any sim elements of note despite the setting.






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