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MrRoboto19XX
09-25-2007, 08:44 AM
Ah, but which SOR was the best? The second or the third? I really hated the music and fouled-up colors in SOR3, but it probably played the fastest and most varied. But SOR2 had a bigger impact on everyone at the time.

So was SOR3 a victim of the brawler overload? Did we give it the proper credit? All three games in the series were released on VC fairly quickly...so which would you recommend?

I've got to give my vote to SoR2, the music and environments just seemed a bit better imo.

Oh, how I love that music.

Neil Koch
09-25-2007, 07:08 PM
So the prancing guy is in the US Wii version? That's worth a dl.

@Daniel: IMO 2 > 3 but all the streets games are good.

I DL'ed SOR3 and it's just the regular US version, so no Ash...

I think 3 is the worst overall of the series (it's still a good game tho). Dr. Zan is kind of lame, Roo is definitely lame, the difficulty is uneven (easy is almost boring and normal gets almost too cheap) and the music and graphics are not nearly as good as the other 2 games.

7th lutz
09-27-2007, 08:17 PM
I found out Sin & Punishment costs 1200 points to be downloaded in Europe. If this game is available in North America in the future, it should be the same price.

I found out the price from http://www.vc-reviews.com/news/169/eu-vc-releases-28th-september-sci-fi-week.php .

According to the article, this is the first Japan-only game to be translated with all menus and everything else in the game is in English.

This is a good thing. I think there is now hope that Japan only games like some rpgs or any other game with the Japanese language in screen could be translated into English.

klausien
09-28-2007, 01:49 AM
I DL'ed SOR3 and it's just the regular US version, so no Ash...

I think 3 is the worst overall of the series (it's still a good game tho). Dr. Zan is kind of lame, Roo is definitely lame, the difficulty is uneven (easy is almost boring and normal gets almost too cheap) and the music and graphics are not nearly as good as the other 2 games.

Agreed, but the Japanese version is just a hair below the second game in terms of excellence. They really butchered it when it was localized. The wretched colors on the characters are one thing, but basically removing the story and ruining the gameplay balance was inexcusable.

That said, I have zero problem with the removal of Ash. The Japanese are more up front with their xenophobia than most, but Ash was the homosexual equivalent of a white man in blackface.

I also concur that Zan & Roo are super lame.

7th lutz
09-28-2007, 08:50 AM
Tg-16/Turbo cd/tubo duo games for October in North America are the in the following ordering for being released:

Gate of Thunder
Super Air Zonk
Samurai Ghost

The Source is http://vc-pce.com/usa/e/index.html .
I am suprised that Y's isn't released this month, but Gate of Thunder And Super Air Zonk are 2 games that I am interested in getting. Super Air Zonk is super rare.

The amount of Turbo games for October tells me there might be a couple Neo Geo games next month.

I found something interesting for the vc games that will be released in Japan in October. Yoshi's Story will be released sometime that month. This is according to http://www.vc-reviews.com/news/170/japanese-virtual-console-list-october-2007.php .

This 3 means one out of three things will be happening in October:
North America Will be getting Sin & Punishment
The vc will be getting a different n64 games without it being
Sin & Punishment
there will not be a N64 game release in October.

heybtbm
09-28-2007, 09:13 AM
According to the article, this is the first Japan-only game to be translated with all menus and everything else in the game is in English.

The Sin & Punishment menus and text have always been 100% "translated" to English. They didn't have to do any localization for this VC release.

Edit: Corrected two posts down.

7th lutz
09-28-2007, 10:02 AM
The Sin & Punishment menus and text have always been 100% "translated" to English. They didn't have to do any localization for this VC release.

Was this game orginally was ready to be released in Europe before the vc or North America or was it one of the "fan translated games for downloading the game in a n64 emulator?

I am asking that because in the you tube video I saw: http://www.youtube.com/watch?v=9FevFS3FzFk&mode=related&search= , Sin & Punishment Title Screen was in Japanese.

heybtbm
09-28-2007, 10:10 AM
Was this game orginally was ready to be released in Europe before the vc or North America or was it one of the "fan translated games for downloading the game in a n64 emulator?

I am asking that because in the you tube video I saw: http://www.youtube.com/watch?v=9FevFS3FzFk&mode=related&search= , Sin & Punishment Title Screen was in Japanese.

Indeed. I was wrong. The voice acting was always in English (with Japanese subtitles), but the main menu's were originally in Japanese. My memory is apparently a bit hazy.

7th lutz
10-01-2007, 08:11 AM
This weeks games are:

Super Mario Bros.: Lost levels-600 wii points
Sin & Punishment-1200 wii points

The Source is http://press.nintendo.com/articles.jsp?id=13567.

While there are only 2 vc games this week, I can't complain. It appears like Super Mario Bros.: Lost levels is not a limited time game in North America. It is a very good week for vc games.

TurboGenesis
10-01-2007, 09:07 AM
So it is true then!

Sin & Punnishment is to be realized in the USA!
I'll be downloading this to my Wii this afternoon. I am excited to play this game with the classic controller. I have the original N64 cartridge but it is kind of weird playing with the N64 controller -- I actually hold it funny with my right thumb on the analog and left thumb on the d-pad. I should be able to use the classic controller in a more traditional way -- the only thing that may be a bit awkward is the z button :?

Show your support and get Sin & Punishment today! We wanted this game and we have receive it! Lets get Bangai-o next ;)

heybtbm
10-01-2007, 09:26 AM
This weeks games are:

Super Mario Bros.: Lost levels-600 wii points
Sin & Punishment-1200 wii points

The Source is http://press.nintendo.com/articles.jsp?id=13567.

This has got to be one of the best VC release dates so far! I'll be gettting both of these tonight.

SkiDragon
10-01-2007, 10:11 AM
I'm torn between my hate of digital distribution and my desire to play Sin and Punishment. I already own Super Mario All-Stars, so I don't see why I should buy that again. Has Sin and Punishment's menu been translated? I would assume, but I would just want to be certain.

ubersaurus
10-01-2007, 10:37 AM
I am grumbling not because of the releases, but because I have to throw down the points now to get them!

Mayhem
10-01-2007, 11:00 AM
Has Sin and Punishment's menu been translated? I would assume, but I would just want to be certain.

Yes, everything has been translated bar the in-game subtitles, but as the voice acting is in English, then it's no matter :)

Nate Nanjo
10-01-2007, 11:20 AM
So, I can't download S&P yet. Its not in the Shop.

MegaDrive20XX
10-01-2007, 11:23 AM
So, I can't download S&P yet. Its not in the Shop.

Not until 12pm. They usually appear 12pm/11am central every Monday.

Nate Nanjo
10-01-2007, 11:25 AM
Well, its been a while since I bought a game on the VC, I just remember them being updated earlier than that once.

The Jack Of Hearts
10-01-2007, 11:46 AM
This weeks games are:

Super Mario Bros.: Lost levels-600 wii points
Sin & Punishment-1200 wii points

The Source is http://press.nintendo.com/articles.jsp?id=13567.

While there are only 2 vc games this week, I can't complain. It appears like Super Mario Bros.: Lost levels is not a limited time game in North America. It is a very good week for vc games.
I'm just in shock right now, not one but two games which where import only are going to be released for the Virtual Console! Looks like this week just got a major kick in the pants.

segagamer4life
10-01-2007, 12:48 PM
awesome Sin and Punishment.... good times!!!

YoshiM
10-01-2007, 03:06 PM
I know it's kinda early in the day yet but has anyone played S & P for the VC yet? I'm wondering how the controls are with the classic controller.

7th lutz
10-01-2007, 04:47 PM
I know it's kinda early in the day yet but has anyone played S & P for the VC yet? I'm wondering how the controls are with the classic controller.

The controls aren't too bad once your used to them and figure out what the controls are.

MegaDrive20XX
10-01-2007, 05:58 PM
Honestly, on Sin & Punishment change the control setup to "Type 3" because it's a pain in the butt to play it on Type 1 or 2 by far. Thanks to the lack of the "Z" button being the fire button...you're forced to use the L button to shoot (Cube or Classic Controller)...but if you change it to Type 3...you can use the B Button to fire

Poofta!
10-01-2007, 07:24 PM
can i ask why Sin & Punishment is making everyone cum in their pants? i mean its not a 16bit classic which is easy to look at and simple to play. its a terrible looking 3rd person shooter with nothing unique to offer today. surely better game have come out in the last 2 generation to make this one hardly be of any consequence?

Icarus Moonsight
10-02-2007, 12:31 AM
1) Rail shooter (some of us like them, Rez... Panzer Dragoon)
2) Treasure game
3) Unreleased in US UNTIL NOW
4) ???
5) Profit :p

Magnum
10-02-2007, 01:39 AM
I was excited to try it out untill I read that post

Icarus Moonsight
10-02-2007, 04:38 AM
Sarcasm vs Excitement: Sarcasm wins everytime. LOL

eggwolio
10-02-2007, 04:47 AM
Is the Lost Levels the original with the old graphics or is it the crappy graphical update version from Super Mario All Stars?

Icarus Moonsight
10-02-2007, 04:52 AM
It would have to be the Fami/NES version. If it were the All-Stars version they would have just released All-Stars for SNES @ 800 points.

heybtbm
10-02-2007, 09:33 AM
Is the Lost Levels the original with the old graphics or is it the crappy graphical update version from Super Mario All Stars?

It's the "NES" version. I downloaded and played it last night. Like all previous NES Virtual Console releases, you can't map the buttons to your liking...therefore making the classic controller worthless (the jump button is too high in relation to the run button). The Wiimote turned on its side is the better choice for people who actually prefer the NES pad 2-button layout.

segagamer4life
10-02-2007, 11:03 AM
anyone play SIN and Punishment, yet? How is it?

7th lutz
10-02-2007, 01:38 PM
anyone play SIN and Punishment, yet? How is it?

It is a fun game. I found it tough on the Shinjuku Station level.

Graham Mitchell
10-03-2007, 09:35 AM
anyone play SIN and Punishment, yet? How is it?


Haven't had much time to play lately, but I made a point to d/l these two titles.

Sin and Punishment is really pretty cool. It's a neat concept for a shooter. It's kind of "on the rails" like Panzer Dragoon or Space Harrier, but you're walking through the levels and you can strafe your character around the screen. You can also jump to avoid obstacles or grab bonuses.

The voice acting is deliciously awful--to the point where you're not sure what they're even talking about. The game description on the Wiistore talks about how the story gives the game its "soul". Dude, I can't understand a fucking thing that's going on. People just give my character guns and he/she (pretty androgynous) shoots stuff. That's all I can make of it.

In short, the music is awesome, the game totally has roots in stuff like Gunstar Heroes, and if the U.S. got more N64 titles like this one, I probably would have kept mine around after OoT came out.

Oh, and lost levels is indeed the Disk System game. The graphics of the original have been maintained, unlike that "Super Mario Brothers for Super Players" that's unlockable in the GBC Super Mario Deluxe, which was overhauled to look like the original SMB.

This is one of the best weeks the VC has had.

TurboGenesis
10-03-2007, 05:47 PM
anyone play SIN and Punishment, yet? How is it?

I have heard that there are some control issues. Main thing being not mapping the "c" button to the right analog stick on the classic controller. However, I am understanding that there are several control configurations so folks can find a style that is best for each individual. In the end the controls will be a bit different if not awkard to some one who has play the Nintendo 64 cartridge.

Neil Koch
10-03-2007, 07:01 PM
Like someone posted earlier in the thread, I changed the control to type 3 and haven't had any problems with it (I'm using the classic controller). I never played the N64 version, so YMMV.

Cambot
10-03-2007, 07:04 PM
I have heard that there are some control issues. Main thing being not mapping the "c" button to the right analog stick on the classic controller. However, I am understanding that there are several control configurations so folks can find a style that is best for each individual. In the end the controls will be a bit different if not awkard to some one who has play the Nintendo 64 cartridge.

You really need to tool around with the controls, and even then, whichever config. you choose takes a little getting used to. I use 'config. 1' with the GameCube controller which (as I remember):

targets with the analog stick,
shoots with L,
jumps with R,
strafes with X & Y,
selects lock-on/manual with A

Leo_A
10-03-2007, 07:24 PM
It would have to be the Fami/NES version. If it were the All-Stars version they would have just released All-Stars for SNES @ 800 points.

Never going to happen. I bet if we ever see those updated versions of these games, they will be split up. Why sell everything for 800 points when you're selling the NES originals for 2400 points in total.

Graham Mitchell
10-03-2007, 11:27 PM
Never going to happen. I bet if we ever see those updated versions of these games, they will be split up. Why sell everything for 800 points when you're selling the NES originals for 2400 points in total.

They wouldn't separate them. They're far too lazy. That would require work to get the front ends working for each separate title, and it's most likely not cost-effective to do that. Look what they did with the Kid Icarus passwords. They just disabled the checksum for special codes instead of adapting them to the new hardware.

Anywho, I didn't think the Sin and Punishment controls were that wierd. I just used the default set up and I figured it out. Granted, strafing with x and y is a little wierd, but I figured out how to play Paperboy on that Midway's Arcade Treasures PS2 comp, so maybe I've just had more practice with awkward, impractical control schemes.

diskoboy
10-04-2007, 01:35 AM
Okay - I'm stuck on the stage whenre you have to shoot down the missile before the giant robot destroys it and kills you instanly.....

How the hell do you beat this part???? It's driving me nuts.

Magnum
10-04-2007, 03:35 AM
disko,

very nice avatar

chrisbid
10-04-2007, 12:45 PM
this is what i was hoping for when the virtual console was first announced. give me the hard to find and import-only stuff at affordable prices. now if nintendo would only release arcade roms on the VC.

diskoboy
10-04-2007, 12:50 PM
disko,

very nice avatar

Thanks!

Sanriostar
10-04-2007, 01:09 PM
this is what i was hoping for when the virtual console was first announced. give me the hard to find and import-only stuff at affordable prices. now if nintendo would only release arcade roms on the VC.

YES!!!

Don't give me the gimpy NES DK; I want the arcade ROM!

diskoboy
10-04-2007, 06:50 PM
Okay - I'm stuck on the stage whenre you have to shoot down the missile before the giant robot destroys it and kills you instanly.....

How the hell do you beat this part???? It's driving me nuts.

Nevermind... I finally figured it out.

Icarus Moonsight
10-04-2007, 06:58 PM
YES!!!

Don't give me the gimpy NES DK; I want the arcade ROM!

Quoted for emphasis. Make it happen Reggie ;) Kick some ass if you have to. LOL

That begs the question, "How much ass can Reggie kick?" 10m? 25m? or even 100m of ass?!? :monkey:

Aussie2B
10-04-2007, 09:34 PM
can i ask why Sin & Punishment is making everyone cum in their pants? i mean its not a 16bit classic which is easy to look at and simple to play. its a terrible looking 3rd person shooter with nothing unique to offer today. surely better game have come out in the last 2 generation to make this one hardly be of any consequence?

Uh... what? I assume by "terrible looking", emphasis on the "looking", you've never even played the game and are passing biased judgment for no apparent reason at all.

Yeah, it's not a 16-bit classic; it's a 64-bit classic. Sin & Punishment for years has been the most popular N64 import in the Western world, and it is widely regarded as not only the best Japanese-exclusive but also one of the best N64 games ever created, period. The graphics are nothing short of amazing for the N64 hardware. You call 16-bit games easy to look at, but to the average modern gamer, they're just as painful on the eyes as any N64 game, if not more so. You need some perspective. Sure, Sin & Punishment can't come close to the graphics produced on the 360 or PS3, but the artistry of the design is excellent for any game of any era and I'm personally still impressed with what they pulled off with what they had. The game is exceptionally unique too, so I don't know how you're suggesting that it's generic or derivative or such.

The only legitimate issues it has, I'd say, are cheesy voice acting (which is understandable considering it was made solely for a Japanese audience that didn't know any better; I'm sure there have been plenty of cases where Japanese-voiced games have been released in America with sub-par acting and Americans either praised the acting or didn't know the difference) and its somewhat wonky controls (no, it's not just the Wii; it feels a little weird on N64 too), which is pretty typical of Treasure games (I think it's a result of them getting overambitious and trying create really unique control schemes regardless of how well they actually work).

7th lutz
10-06-2007, 10:05 AM
There will be no tg-16 games released for Monday.

The games that will be released on Monday has been leaked on a video game news website. The thing is it was leaked by one gaming news website and that site is not exactly top of the list for being accurate due to its history.

It appears like the games are the following:

Art Of Fighting
Fatal Fury
World Heroes.

c0ldb33r
10-06-2007, 10:24 AM
I am waiting to post the games to make sure they are the correct games.
Just post them or post the link

7th lutz
10-06-2007, 11:48 AM
The source is http://wii.ign.com/articles/825/825470p1.html.

diskoboy
10-06-2007, 02:35 PM
There will be no tg-16 games released for Monday.

The games that will be released on Monday has been leaked on a video game news website. The thing is it was leaked by one gaming news website and that site is not exactly top of the list for being accurate due to its history.

It appears like the games are the following:

Art Of Fighting
Fatal Fury
World Heroes.


I'm wondering how much Nintendo is gonna shaft us (price wise) on the Neo-Geo games? Anyone know how many point's the Neo Geo games are gonna be?

ubersaurus
10-06-2007, 02:48 PM
I'm wondering how much Nintendo is gonna shaft us (price wise) on the Neo-Geo games? Anyone know how many point's the Neo Geo games are gonna be?

I heard 900 points.

7th lutz
10-06-2007, 03:07 PM
I'm wondering how much Nintendo is gonna shaft us (price wise) on the Neo-Geo games? Anyone know how many point's the Neo Geo games are gonna be?

It is for 900 points. It the price for Neo Geo games already released in Japan and in Europe.

-^Cro§Bow^-
10-06-2007, 04:56 PM
I heard 900 points.

It is 900 points, which equals 9$, which equals steal!

ZackyH
10-06-2007, 11:20 PM
Hate how Sin & Punishment requires you to have a Classic controller to even play the game when it will work with a Gamecube controller. Now I'm going to have to go out and buy the controller to even play the game :(

Neil Koch
10-07-2007, 12:27 AM
You don't need to buy a Classic Controller. That "You will need the Classic Controller" screen comes up on all of the N64 VC games. Just hit A on the Wiimote to get past it.

900 points is a pretty good deal for Neo Geo games considering how much they were when they first came out. Does anyone know how many blocks they will take? My HD and SD card are almost full...

ZackyH
10-07-2007, 10:43 AM
You don't need to buy a Classic Controller. That "You will need the Classic Controller" screen comes up on all of the N64 VC games. Just hit A on the Wiimote to get past it.

I did. The game didn't start for me.

-^Cro§Bow^-
10-07-2007, 04:10 PM
All the N64 titles do indeed tell you that a classic controller is needed. But the two I have being Starfox64 and now Sin & Punishment both work fine with the cube controller attached. I just have to press A on the Wii mote as well, or I think I was even able to press start on the cube controller to pass that. In either case, I believe that screen only stays up there for a little bit and goes away on its own. It also only comes up the first time you play the game. Once you've played it, it won't tell you again.

Hmm..I just remembered that Super Castlevania IV also told me a classic controller was needed to play it the first time I fired it up. But again, not true as I play it with a cube controller as well.

The Wii remotes should still be able to talk to the Wii for all the emulated games in the VC. The only time the Wii remotes shut off completely and do not function is when the Wii is in Gamecube mode playing a Cube game. For those you have to take the disc out and reset the Wii manually.

But for all the VC titles you should be able to press any button on a Wii remote and have it resync itself automatically. Then press the home button and click on Wii menu to get back to the main Wii interface. If you're saying that your Wii remote is not resyncing when you try and start some VC games, then something isn't right with either the remote or the Wii.

ZackyH
10-07-2007, 08:19 PM
All the N64 titles do indeed tell you that a classic controller is needed. But the two I have being Starfox64 and now Sin & Punishment both work fine with the cube controller attached. I just have to press A on the Wii mote as well, or I think I was even able to press start on the cube controller to pass that. In either case, I believe that screen only stays up there for a little bit and goes away on its own. It also only comes up the first time you play the game. Once you've played it, it won't tell you again.

Hmm..I just remembered that Super Castlevania IV also told me a classic controller was needed to play it the first time I fired it up. But again, not true as I play it with a cube controller as well.

The Wii remotes should still be able to talk to the Wii for all the emulated games in the VC. The only time the Wii remotes shut off completely and do not function is when the Wii is in Gamecube mode playing a Cube game. For those you have to take the disc out and reset the Wii manually.

But for all the VC titles you should be able to press any button on a Wii remote and have it resync itself automatically. Then press the home button and click on Wii menu to get back to the main Wii interface. If you're saying that your Wii remote is not resyncing when you try and start some VC games, then something isn't right with either the remote or the Wii.

Well, it's a screen that stays there and asks you to attach a Classic controller and requires it to be detected before the game will even start or press the A button. It says that pressing A will return you to the Wii Menu screen and that's what it does. It even does it when you press A on the Gamecube controller so I know the controllers are working fine. I tried the game several times and it always has this screen.

Neil Koch
10-07-2007, 11:39 PM
That is odd, I just tried it on mine and the GC controller worked fine. I did have it plugged in before I powered up the Wii - I don't know if that makes a difference or not.

Also, again I don't know if this would matter, but do you have the latest Wii Firmware upgrade (the one that came out in August)?

7th lutz
10-08-2007, 08:25 AM
Ign got the 3 games right for the Virtual Game Console with them being Art of fighting, Fatal Fury and World Heroes.

It was confirmed by Nintendo of America's Press Site today. Here is the link: http://press.nintendo.com/articles.jsp?id=13620

The vc finally got what they needed more fighting games. The only Tournament Style fighting games the vc had was the 2 Street Fighter 2 games and Virtua Fighter 2.

I considered Fatal Fury to be the best out of the 3 fighting games being released on the vc today. I own all 3 fighting games on the Sega Genesis for a long time. I remembered Art of Fighting having only 3 characters that you could fight as. World Heroes wasn't a bad fighting game, but I considered Fatal Fury being the better game.

As good as I remembered the genesis versions, the Neo Geo version of the 3 games is much better from a sound and graphic standpoint.

Dangerboy
10-08-2007, 09:13 PM
;_____;


So I downloaded all 3 Neo games.

They're save data / memory card option doesn't come up after your last credit.

You can't save. >_<;;

I already emailed Nintendo asking if it's possible to patch them like Military Madness was.

Neil Koch
10-09-2007, 01:02 AM
I considered Fatal Fury to be the best out of the 3 fighting games being released on the vc today. I own all 3 fighting games on the Sega Genesis for a long time. I remembered Art of Fighting having only 3 characters that you could fight as. World Heroes wasn't a bad fighting game, but I considered Fatal Fury being the better game.

As good as I remembered the genesis versions, the Neo Geo version of the 3 games is much better from a sound and graphic standpoint.

Fatal Fury only has 3 playable characters. Art of Fighting only lets you use 2 in single-player but 10 in VS. mode. World Heroes has 8 characters.


;_____;


So I downloaded all 3 Neo games.

They're save data / memory card option doesn't come up after your last credit.

You can't save. >_<;;

I already emailed Nintendo asking if it's possible to patch them like Military Madness was.

Doesn't it save your scores, etc. when you go back to the Wii menu? Most VC games do that.

I DL'ed World Heroes and the game plays fine, but when you hit the home button, the menus don't look right - they're all jaggy. I've tried manually changing the aspect ratio from regular to widescreen on my TV but to no effect. It's not a big issue, but it kind of makes reading the manual for the game a pain.

Dangerboy
10-09-2007, 08:35 AM
Doesn't it save your scores, etc. when you go back to the Wii menu? Most VC games do that.

I care about progress, not scores. 99% of all Neo fighters allowed you to save your progress via memory card so you would start right at the last guy you left off at.

With the games in AES mode, there's only 3 continues. Having owned a neo since Samurai Shodown came out, I can tell you I am not dexterous enough to beat half the fighters out there on 3 continues.

The games are severly crippled without the feature.

That save feature issue aside, they're perfect.

mailman187666
10-09-2007, 02:25 PM
I don't know about you guys, but I want them to put up Samurai Shodown 5 Special up on the virtual console. SSV with all the blood and whatever else they left out before. That would be pretty freakin' awesome.

Daniel Thomas
10-09-2007, 09:18 PM
I played around with all three games last night because I wanted to refresh my memory before writing the essays on the blog. I'm not really impressed with this batch, but I am thrilled to see Neo-Geo on VC, and am looking forward to the sequels, which get much better. Here's hoping that some of the non-fighting games arrive in the future as well...Baseball Stars 2, Neo Turf Masters, yadda yadda.

Of the three fighters, I was most surprised by Fatal Fury. I really liked that game way back when. Today, it's painfully slow and clunky. I can't even imagine what the appeal was, aside from the fact it was among the first Street Fighter 2 clones in the arcades. World Heroes is alright, better than most other sites and blogs have said, but still somewhat slow. Art of Fighting at least has the graphics, and a sort of stripped-down purism that's interesting. Still a bit clunky for a fighter, but it was the one Neo-Geo fighter to get the short shrift on Genesis and SNES. If you want a show-off arcade game, that's a pretty good pick.

But, of course, enough copies of these games will have to sell in order to encourage SNK to release more titles. So it's another week of strategic purchases. I really wish they'd just dump everything on the market and let the public wade through it all.

And why the hell hasn't Inforgrames talked to Nintendo about bringing the Atari consoles to VC? They're bleeding money, and the Atari Flashback was a modest hit for them. So why not here? Where the heck is my Warlords and Yars' Revenge?

RadiantSvgun
10-09-2007, 10:26 PM
They better put up a copy of SSV special. Hopefully they put up MVS roms instead of edited AES roms. If they put up Blazing Star and Ninja Masters, I'll still be content.

Vectorman0
10-09-2007, 11:15 PM
They better put up a copy of SSV special. Hopefully they put up MVS roms instead of edited AES roms. If they put up Blazing Star and Ninja Masters, I'll still be content.

I highly doubt Nintendo will release any games that are going to take up a fifth of the internal memory without releasing a new Wii or memory upgrade accessory first.

Neil Koch
10-10-2007, 12:38 AM
Samurai Showdown is coming out on the Japanese VC soon, so it'll probably be on the US one in a couple of months.

They already have Magician Lord, so hopefully that will be coming out soon.

Daniel Thomas
10-10-2007, 01:11 AM
Okay, I take it all back. All three games stink. But World Heroes is actually playable. Oddly enough, that's the one that gets piled on by all the fans. Ah, well, at least I sort of liked it. I've finished the week's essay on the blog, so I'm glad I don't have to deal with these games anymore.

Ah, please don't send me three fighting games in the same week again. Please. And please send me some good Neo-Geo games.

Icarus Moonsight
10-10-2007, 01:20 AM
I'm surprised Magician Lord wasn't among the initial batch. I'm not very interested in the three titles up right now, but I'm very excited about future releases.

Still wondering when the Wii Ware games are going to start dropping, I've read some skuttlebutt about Impossible Mission, but not much else.

7th lutz
10-10-2007, 09:20 AM
Still wondering when the Wii Ware games are going to start dropping, I've read some skuttlebutt about Impossible Mission, but not much else.

Nintendo of Japan's media only event already happened today and there was some wii Ware titles announced.

1up has managed to get the wii Ware revealed during Nintendo of Japan's media only event thanks to them using a live blog from Japanese gaming magazine Gemaga.

Nintendo of America has media only event scheduled for later this week. The event should have a Wii Ware titles Announcement for North America.


Here are the Wiiware games from Nintendo of Japan's announcement for Japan:

New version of Dr. Mario
New version of Final Fantasy: Crystal Chronicles: The Little King and The Promised Land
Joysound [karaoke]
Star Soldier R (Hudson Soft, Spring 2008)
Bomberman (Hudson Soft, Spring 2008)
Mojipittan (Namco Bandai, TBA)

I got this from http://www.1up.com/do/newsStory?cId=3163558

I will try to create a thread or someone else will when Nintendo of America will have their media only event. The thread will have all ds games, wii games, wii ware titles and anything else announce at the vent.

ubersaurus
10-10-2007, 01:27 PM
Honestly, if you didn't think Fatal Fury and Art of Fighting stunk beforehand, I feel bad for you :P

Dangerboy
10-13-2007, 10:02 AM
Honestly, if you didn't think Fatal Fury and Art of Fighting stunk beforehand, I feel bad for you :P

When they first came out, they were pretty amazing, if but only for the bells and whistles; AOF's facial damage, FF's 2 vs 1 game play (years ahead of SF Alpha) and line changing. I *still* have vivid memories of the arcade goers wide eyes as they watched how large the AoF characters got thanks to the zoom in, especially Jack.

While FF really hasn't faired well over the years (especially trying to do special moves), I feel that AoF never lost it's touch. Especially if played as what it is - a touch and go fighter, rather than a combo focused fighter.

And c'mon, trying to undo King's shirt with a Super Fireball Fatal Blow still rules :)

7th lutz
10-13-2007, 02:09 PM
The first turbo cd game will be released on Monday with being Gate of Thunder with it being 800 points. I don't know the other vc games being released this monday.

7th lutz
10-15-2007, 08:15 AM
Here are this weeks games:
Ninja Gaiden 2: The Dark Sword of Chaos-500 Wii points
Metal Marines-800 wii points
Gate of Thunder-800 wii points

The source is http://press.nintendo.com/articles.jsp?id=13802

Ninja Gaiden 2 is a good game. I feel this game has the easiest difficulty of the 3 nes Ninja Gaiden games.

Gate of Thunder was one of the games people were looking forward to when Hudson announced Turbo Cd games will be on the virtual game console. It is shoot'em up. This is the first of 2 Turbo cd games this month. The other one is Super Air Zonk: Rockabilly.


It is a good week.

MegaDrive20XX
10-15-2007, 11:41 AM
Metal Marines? Is it any good?