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7th lutz
04-17-2008, 07:56 AM
Canadian developer Big Blue Bubble has announced that it's developing a WiiWare game called Home Sweet Home.

Here is the press release: Home Sweet Home is exploding onto the console market in a big way! Big Blue Bubble is proud to announce that Home Sweet Home is set to release on WiiWareTM, Nintendo’s new downloadable game service for the WiiTM console that offers fresh game-play experiences and new opportunities for creators. Soon, fans all across the world will have a chance to download and experience the most creative and exciting home design game on the market. Design and renovate your client’s home by utilizing the unique features of the Wii RemoteTM and submerge yourself into the world of Home Sweet Home like never before!

Home Sweet Home is a home design game where you will listen and learn about your clients tastes, create fabulous designs for them, and then direct your build team to assemble it all in front of your eyes. With simple controls, a fun graphical style and an easy to use interface, Home Sweet Home allows you to play and nurture your creative gaming experience.

Australia's OFLC rated Wiiware game Action loop twist. It is an update of the DS game Action Loop or known as Magnetica in the U.S.

7th lutz
04-17-2008, 08:01 AM
Target: Renegade gets dumped on a lot but I actually think it's pretty decent. It certainly looks and sounds nice. Was it developed by Technos?
Yes, it was Technos of Japan. The North America port was developed by Software creations.

7th lutz
04-20-2008, 10:39 PM
The 2 games for Monday are:

River City Ransom - Nes 500 Wii points
Phantasy Star 3- Genesis 800 Wii points

The Source is JSnake. He got it from his pr person. Jsnake posted the press release on http://www.neogaf.com/forum/showthread.php?t=129709&page=418.

River City Ransom was announced before Jsanke got his info. Everyone reading this thread on last Thursday knew this game being released on Monday.

River City Ransom is a great game. I own on the game and I feel it is the best Beat'em up on the Nes.

Phantasy Star 3 is the black Sheep of the Phantasy Star series. I own the game for the Sega Genesis, Phantasy Star Collection on GBA and the Sega Genesis Collection.

Phantasy Star 3 was developed by a different team. Rest of the old School rpg Phantasy Star games series was developed by a different time. The team was not available for doing Phantasy Star 3. Phantasy Star 3 had no storyline tie in with Phantasy Star 1 and 2 as a result.

Phantasy Star 3 is an average rpg compared to games not named Phantasy Star. People called Phantasy Star 3 bad because it is being compared to other Phantasy Star games on the Sms and the Sega Genesis.

The orginal Phantasy Star development team was busy with Sonic at the time and other projects. Phantasy Star 3 shouldn't be considered as a part of Phantasy Star series as a result.

The game is not great, but it has good replay value through the fact marriage happens in the game. The game has different 3 generations. They are 4 ends with different 3rd generation characters. Two or three endings are different.

There are some gameplay issues concerning Phantasy Star 3. It concerns casting magic in the game. The battle system is average.

I think a person is better off getting Sega Genesis collection or Phantasy Star collection instead spending 800 Wii points for this game.

Phantasy Star 3 being released on the vc is good news. It means Phantasy Star 4 will release sometime this year.

Hopefully next week will have 2 vc games being released in North America.

FantasiaWHT
04-21-2008, 09:12 AM
The orginal Phantasy Star development team was busy with Sonic at the time and other projects. Phantasy Star 3 shouldn't be considered as a part of Phantasy Star series as a result.

To be fair, the story line IS canonical, so it really should be considered.

I've always disagreed with the hate (or even ambivalence) for this game. The fact that the ENTIRE game changes depending on which woman you marry at the end of each generation is amazing. It's not just different endings, you entire path through the game changes. Plus your main character winds up either one bad-ass warrior, the strongest mage in the game, or a pleasant mix of the two.

I actually like the magic system as well, it's completely unique! There are four "schools" of magic, and each school has four spells. Each school is represented by a square with each side containing a different symbol and representing a different spell. What you can do is change the number of symbols for a spell, making it stronger. Of course, doing so makes 1 or 2 of the other spells weaker, so you have to consider that. As you level up, the squares get larger so you have more total symbols to divvy up (although one spell can never be more than about half of the entire square.

Those two gameplay mechanics (the spells & the generations) REMAIN completely unique today, and the game is definitely worth playing for old-school RPG fans. I will agree with 7th Lutz that paying $8 for it makes no sense, though.

Graham Mitchell
04-21-2008, 09:43 AM
I like PS3 on a certain level as well. Though I acknowledge the sound chip on the Genesis can produce some serious ugliness at times, I think PS3 has really good music. I often just turn the game on to watch the opening and hear the nifty tunes. That scene where the girl washes up on the shore is pretty cool looking as well. Of course, the battle system and the rather lame appearance of most of the bad guys (plus the repetitive dungeons) detract from the experience but there is some fun to be had.

7th lutz
04-21-2008, 12:50 PM
I actually like the magic system as well, it's completely unique! There are four "schools" of magic, and each school has four spells. Each school is represented by a square with each side containing a different symbol and representing a different spell. What you can do is change the number of symbols for a spell, making it stronger. Of course, doing so makes 1 or 2 of the other spells weaker, so you have to consider that. As you level up, the squares get larger so you have more total symbols to divvy up (although one spell can never be more than about half of the entire square.


My problem with magic is not the system it self. There are a couple spells that takes a long time to work. Thea didn't get revive right away after using the Rever spell. I had to use the spell 5 or 6 times to revive her. She died a couple time after I rescued her in Lensol Castle. I had problems with the anti spell in the beginning part of the game.

I like the generation thing myself. It is one of the greatest concepts in a rpg all time. It is up there with the time traveling in Chrono Trigger.

I first played the game 15 years ago. I enjoy the multiple endings and the the Generation thing over 12 years. getI It own the Genesis cart for 12 years. I always have mixed feelings about the game. That is why I think the game is average.

7th lutz
04-21-2008, 04:29 PM
Interplay announces 4 genesis games making it on the Virtual game console. They are Earthworm Jim, Earthworm Jim 2, Boogerman, and Clayfighters. Interplay said they will be coming out later this year.

http://www.gamasutra.com/php-bin/news_index.php?story=18335

DigitalSpace
04-21-2008, 07:51 PM
Interplay announces 4 genesis games making it on the Virtual game console. They are Earthworm Jim, Earthworm Jim 2, Boogerman, and Clayfighters. Interplay said they will be coming out later this year.

http://www.gamasutra.com/php-bin/news_index.php?story=18335

Not only is it cool to hear that there are more third party Genesis titles on the way, but a couple greats among them (Earthworm Jim 1 & 2). Boogerman is pretty fun too. Clayfighters is decent for a fighting game that doesn't take itself seriously, but it's still hard to recommend shelling out 800 points for.

Graham Mitchell
04-23-2008, 06:46 PM
Finally! I was wondering why we hadn't seen Earthworm Jim yet. I'm not very familiar with the SNES versions of those games. I played EWJ on the Genesis and EWJ2 on a Saturn. Are the SNES versions markedly better? (Generally SNES versions of things I often find to be superior to other platforms because of audio/visual quality. Not a hard and fast rule, but is often the case).

7th lutz
04-23-2008, 10:48 PM
High Voltage Software announced Gyrostar.

It's a four-player compatible "sci-fi shooter" designed from the ground up for Nintendo's download service and as you'll see in our exclusive video trailer below, it already looks better than many retail Wii titles. High Voltage's 3D engine procedurally generates the space track that you'll whiz through in your spaceship – or in other words, the fractal-like geometry and particle effects you see whirring around in the background are being created dynamically. The result is that the title includes 50 levels of space track in a file size smaller than 40 megabytes.

variety of weapons and power-ups aid your on your frantic shooter-filled quest to the next portal. There's the triple-shot, the tesla-shot, lighting-short, and charged shot, for starters. Meanwhile, you can gain defensive bonuses, too, such as the indestructible shield and a power-up that temporarily slows enemies down. In addition to everything else, ships come armed with the grapple gun, a gadget that "… allows players to grab and retrieve pickups from the track ahead of them, giving them weapons quicker or allowing them to snare one while moving to the side to grab a second." Interestingly, all of the pick-ups can be targeted, shot, and bounced to the side of the track or pushed further backward, a mechanic designed to allow "players in the back of the pack a chance to make lifer miserable for those in the front."

Gyrostarr seems to run in both 480p and 16:9 widescreen modes and features an electronica-influenced soundtrack that is well matched to the on-screen action. The WiiWare launch title will cost 700 Wii Points ($7).

The source is http://wii.ign.com/articles/868/868645p1.html

Eteric Rice
04-24-2008, 07:07 AM
Holy shit, Gyrostarr looks awesome. :O

FantasiaWHT
04-24-2008, 08:30 AM
The source is http://wii.ign.com/articles/868/868645p1.html.

Link's dead =(

7th lutz
04-24-2008, 10:39 AM
Link's dead =(

I just fixed the link. I checked it out, after I post the link again. This time it worked.

FantasiaWHT
04-24-2008, 09:37 PM
Looks like Sonic 2 with guns... sweet

7th lutz
04-25-2008, 06:31 PM
High Voltage announced Animals of the Dead.

Animales de la Muerte (Animals of the Dead) takes place in a Mexican Zoo. When the animals begin to mysteriously die out and become reanimated corpses with a craving for human flesh, the owner of the Zoo does what any like-minded person would do – he runs for the hills and gets his grandchildren to come in and dish out some judicious violence with a wide range of heavy weapons.

The source is http://www.vc-reviews.com/news/2008/04/new_wiiware_game_allows_you_to_massacre_undead_ani mals_in_style

Here is video of the game: http://www.vc-reviews.com/games/wiiware/animales_de_la_muerte

ZeetherKID77
04-26-2008, 08:25 PM
Japan has Gradius II for PCECD, we better get it soon or I will go insane.

7th lutz
04-26-2008, 09:18 PM
Bionic Commando not coming to the vc.

The source is http://www.vc-reviews.com/news/2008/04/bionic_commando_not_coming_to_the_virtual_console

Here is the article:

Our pals at IGN, recently interviewed Capcom's Ben Judd on the upcoming PSN/XBLA remake of the original Bionic Commando Rearmed. This might not be of great interest if you only own a Wii console, but interestingly the interview managed to open a can of worms regarding the possibility of the NES version of Bionic Commando coming to the Virtual Console. Capcom's Ben Judd lamented that "this couldn't happen".

Whilst we were not given much insight on exactly why Bionic Commando on the VC "couldn't happen", but over at Capcom's official forums, Capcom's Christian Svensson shed a bit more light onto the situation, stating that it's not a Capcom issue, but a Nintendo issue. It seems Capcom have tried to make Bionic Commando on the VC happen, but to no avail, it seems. This only leaves us to speculate as to why Nintendo blocked Capcom's plans to put Bionic Commando on the VC. The forum chatter is revealing however:

Guys, you have to take this up with Nintendo. This is NOT, repeat NOT, a Capcom issue. Ben has tried very hard (and even I got involved at one point) to make what you’re asking for happen… alas, it is not in the cards.” - Christian Svensson, Capcom Entertainment Inc. - Vice-President of Strategic Planning & Business Development

__________________________________________________ _________________
This is a shame with Nintendo. Bionic Commando would've made a nice addition on the vc.
I think it is related to the ending to the game (with Hitler's exploding head).

DigitalSpace
04-27-2008, 07:05 AM
Bionic Commando not coming to the vc.


Bummer. :(

7th lutz
04-27-2008, 10:57 PM
Monday's game is Double Dragon for the nes. The game will cost 500 Wii points.

This game leaked a couple weeks ago by Ign. It was confirmed by Jsnake. Jsnake posted the press release on http://www.neogaf.com/forum/showthread.php?t=129709&page=422 .

I own Double Dragon for the Nes. Double Dragon is a fun game to me, but River City Rasom is a better game. Double Dragon was a fun game on the Nes to me, but there is a downside to the game. You don't all your moves right away and doesn't have a 2 player simultaneous option in the nes version. Those are my biggest complaints of the Nes version. The two problems I mentioned are not found in the Arcade version. I am a big fan of the arcade version of Double Dragon.

The best arcade port of Double Dragon I played is the Genesis version. It is a solid arcade port of the game. It is not a great port though. I played the following ports of the game: Atari 7800, Nes, Genesis, and Sms, and Gameboy.

The Nes version is not made for people wanting a great port of An arcade game.

I think there is hope Double Dragon 2: The revenge gets rated sometime in the future. Super Dodge Ball got ESRB rated recently. Super Dodge Ball is another technos games. That tells me Aksys Games is not done releasing games on the vc.

I am disappointed that there is no 2nd vc game this week.

Double Dragon is not good enough to be the only vc game being release this week.

The 2nd game could've been a Genesis game or a N64 game. There are plenty of Genesis games announced or ESRB rated.

Hopefully Renegade will not be the only new game on the vc next week.

heybtbm
04-28-2008, 09:27 AM
The best arcade port of Double Dragon I played is the Genesis version. It is a solid arcade port of the game. It is not a great port though. I played the following ports of the game: Atari 7800, Nes, Genesis, and Sms, and Gameboy.

It's too bad you haven't played the two best versions. The XBLA version of Double Dragon using an arcade stick is the best IMO. The GBA "special edition" from Atlus is pretty good too.

I played the NES version to death back in 1988-89. It's not even remotely close to the arcade version (which I loved at the time), but it's still a lot of fun. I still have the original cart packed away in my basement. Years ago I even tried to make my XBL gamertag, "Abobo", but as expected it was already taken.

Sotenga
04-28-2008, 12:38 PM
Bionic Commando not coming to the vc.

That is balls.

And only one VC game? Ah, when it comes to disappointment, the VC doesn't disappoint! :roll:

Okay, maybe I'm just an impatient bastard, but this lack of output from the VC as of late has been irritating. If it wasn't for the inclusion of SMS titles, I'd be giving NOA some hate mail.

DaBargainHunta
04-28-2008, 01:43 PM
Double Dragon was a fun game on the Nes to me, but there is a downside to the game. You don't all your moves right away...
I'm going to have to disagree with this. I don't see how that's a downside at all. It's one of the things I love about the game. Being unable to unlock moves as you go makes for a richer, deeper experience.


The Nes version is not made for people wanting a great port of An arcade game.
No, it's not a great port of the arcade game. So what though? IMO, the NES version of Double Dragon is the best game in the entire series. There, I said it!

Yes, the lack of a 2P mode is rather unfortunate - but aside from that, NES DD is longer, deeper, and just plain better.

I have played the arcade, SMS, GBA, etc. versions, BTW.

Heh, as you can tell, I'm very passionate about the NES version of Double Dragon. :) I still remember searching month after month for the game, to no avail. It was impossible to find! Finally, an Aunt of mine tracked down an copy in California of all places (I lived nowhere near there). I was so happy when I finally got it. Ahhh, the memories of youth. :)

7th lutz
05-01-2008, 09:47 PM
I got some good news. It appears like Hudson is not done releasing tg-16/Turbo CD games in Europe.

Europe got Gradius II: Gofer No Yabou and Final Soldier as vc releases today. The source is http://www.vc-reviews.com/news/2008/05/eu_vc_releases_2nd_may_the_hanabi_festival_returns .

Hopefully this means North American Wii owners will have a chance to download the games.

I am hoping Gradius II: Gofer No Yabou gets a vc release in North America. It is a shooter that I heard great things about.

Frankie_Says_Relax
05-01-2008, 09:53 PM
River City Ransom and Double Dragon are two of my favorite NES games ... and it's nice to have them in the crisp A/V fidelity of the VC.

Anybody else (I'm assuming everybody else) have that weird tiny block of graphical scrambling in the lower right hand side of Double Dragon?

It's not distracting or anything ... just strange that they couldn't work that out in the emulation.

Buns34
05-02-2008, 01:37 PM
ESRB Update: EarthBound Finally Coming To Virtual Console! http://www.vc-reviews.com/news/2008/05/esrb_update_earthbound_finally_coming_to_virtual_c onsole

DaBargainHunta
05-02-2008, 01:40 PM
River City Ransom and Double Dragon are two of my favorite NES games ... and it's nice to have them in the crisp A/V fidelity of the VC.

Anybody else (I'm assuming everybody else) have that weird tiny block of graphical scrambling in the lower right hand side of Double Dragon?

It's not distracting or anything ... just strange that they couldn't work that out in the emulation.
Yeah, I have that too. Definitely odd.

7th lutz
05-02-2008, 01:40 PM
I will be getting the vc release info from a different source that is trust worthy. Jsnake got banned because he posted a picture of something that is not appropriate. He got what he deserved.

There are other trusted sources out there besides Jsnake. There is a trustworthy sources outhere like gamefaqs and at vc-reviews. A person at gamefaqs has connections with a Nintendo of America employee. He posts the same games as Jsnake does at the sametime. He is the only one from that site a person can trust. Rest of the members at that site make stuff up.

Vc-Reviews is a one of the best sites for Wiiware and virtual game console information. They do reivews for vc games even.

I will posting the games for Monday sometime during the weekend or on Monday Morning.

Neil Koch
05-02-2008, 02:39 PM
I don't ever think the early posting of the upcoming releases has ever been a big deal to Nintendo. One of the editors at VC Reviews said Nintendo regularly gives out next week's releases to them (and many other sites) on Fridays, and they usually have them right on the front page on Friday afternoons/evenings.

7th lutz
05-02-2008, 08:36 PM
Earthbound is not coming on Monday.

The two games for Monday are the following:

Pockemon Puzzle League - N64 1000 Wii points
Renegade - Nes 500 Wii points

It is from two sources. The source is http://boards.gamefaqs.com/gfaqs/genmessage.php?board=935580&topic=42910504 with the post coming from Sonic582. The 2nd source is http://starmen.net/forum/?t=msg&th=46159&start=120#msg_923869 with the post coming from Jsnake.

Vc-reviews didn't post the release early yet. I expect it to be up tomorrow, May 3rd.

notoriusvig
05-02-2008, 08:43 PM
Hey, only 800 points for an N64 game, that rocks. Good game too!

DaBargainHunta
05-02-2008, 09:01 PM
Hey, only 800 points for an N64 game, that rocks. Good game too!
It's 1,000 pts. Not sure where Lutz got 800 from.

EDIT: Lutz fixed his post. ;)

Sailorneorune
05-03-2008, 09:00 AM
I'm glad that Earthbound is finally coming to the Virtual Console, so I can make sure all my friends play it -- I wonder if gifts will count towards the sales figures of this game.

Maybe I should flag down the NoA rep I saw at the post office paying the postage to deliver a case of Shut the Fuck Up to the fan community while smiling at the knowledge that NoA will probably sit on this one for a year too. >_>;

smokehouse
05-03-2008, 10:49 AM
Yeah...the Earthbound rating thing doesn't mean shit...I'll believe it when I see it...


...and funny enough, I have a strange feeling the price might be higher on that one once it is finally released...

Graham Mitchell
05-05-2008, 04:37 PM
Earthbound is not coming on Monday.

The two games for Monday are the following:

Pockemon Puzzle League - N64 1000 Wii points
Renegade - Nes 500 Wii points

It is from two sources. The source is http://boards.gamefaqs.com/gfaqs/genmessage.php?board=935580&topic=42910504 with the post coming from Sonic582. The 2nd source is http://starmen.net/forum/?t=msg&th=46159&start=120#msg_923869 with the post coming from Jsnake.

Vc-reviews didn't post the release early yet. I expect it to be up tomorrow, May 3rd.

I know that the answer is because "because there's nothing else to release", but I'm going to ask the question anyway. Why in the heck is there so much Pokemon and other child-oriented titles being released on the VC? I'd really like to see the sales figures on this stuff because it's kind of a complex and pricey affair to get your Wii online to even USE to VC, and because of that I don't think the target audience for VC is really a 6-year-old. The most likely people to do it are going to be males in their 20s. Why don't they aim more software at us? There's now a virtual treasure chest of gold just sitting around now that the SMS catalog is starting to come up. There are probably hundreds of thousands of people in their late teens and 20s who have never played stuff like Phantasy Star or Spellcaster or Golvellius who would be curious enough to check it out based on stuff they read/saw as a kid.

But instead we get Pokecrack '99. Way to go.

I also think that sales of some of this stuff would climb if they indicated who the developers were on the Shop Channel, and listed some of the other games those teams designed (ex: Golvellius by Compile, makers of Zanac, Guardian Legend, etc.) Sometimes they do, but they often don't. They don't mention Yuzo Koshiro's name for Actraiser or any of the Streets of Rage games, for example. Stuff like that is what makes some of these games historically important, but they're making the VC an esoteric affair where only true nerds like us can separate the quality from the garbage.

I know that's kind of a petty thing to get excited about, but, as I've said before, I don't think the VC is aimed at 19 year old girls or 11-year-old children. Neither of those demographics would be interested in playing a Genesis game from 1989. Why doesn't Nintendo make a little effort to market to people who are?

Just my 2 cents. Its something that's bugged me for awhile. I feel better now.

Frankie_Says_Relax
05-05-2008, 05:47 PM
I know that the answer is because "because there's nothing else to release", but I'm going to ask the question anyway. Why in the heck is there so much Pokemon and other child-oriented titles being released on the VC? I'd really like to see the sales figures on this stuff because it's kind of a complex and pricey affair to get your Wii online to even USE to VC, and because of that I don't think the target audience for VC is really a 6-year-old. The most likely people to do it are going to be males in their 20s. Why don't they aim more software at us? There's now a virtual treasure chest of gold just sitting around now that the SMS catalog is starting to come up. There are probably hundreds of thousands of people in their late teens and 20s who have never played stuff like Phantasy Star or Spellcaster or Golvellius who would be curious enough to check it out based on stuff they read/saw as a kid.

But instead we get Pokecrack '99. Way to go.

I also think that sales of some of this stuff would climb if they indicated who the developers were on the Shop Channel, and listed some of the other games those teams designed (ex: Golvellius by Compile, makers of Zanac, Guardian Legend, etc.) Sometimes they do, but they often don't. They don't mention Yuzo Koshiro's name for Actraiser or any of the Streets of Rage games, for example. Stuff like that is what makes some of these games historically important, but they're making the VC an esoteric affair where only true nerds like us can separate the quality from the garbage.

I know that's kind of a petty thing to get excited about, but, as I've said before, I don't think the VC is aimed at 19 year old girls or 11-year-old children. Neither of those demographics would be interested in playing a Genesis game from 1989. Why doesn't Nintendo make a little effort to market to people who are?

Just my 2 cents. Its something that's bugged me for awhile. I feel better now.

Joe and I have discussed/speculated on the curiousness of VC releases (or lack thereof in terms of more "memorable/key game" software) ... and we came to the agreed conclusion that a lot of the games that we love/want are likely quietly tied up in "rights/ownership/licencing/distribution/ESRB rating issues" even for the companies who originally produced them.

I also personally think that Nintendo is determined to not "blow their load" early with VC releases. "Big" games come very strategically date-wise ... much like movie or TV show re-releases on DVD, they'll come on anniversaries, or tied-in with related products - when a related game launches, sometimes we get a big VC related release.

Unfortunately Earthbound doesn't have any tie-ins sate-side other than SSBB, so who knows when that will launch ... I'm not a fan of the game, but it's nice to see that it'll be on it's way at SOME point for the sake of all the fans out there.

Personally, as far as VC releases go - I'm still riding high on the double-whammy of River City Ransom and Double Dragon ... I'll always cast my vote for RCR as the best NES game of all time, and it's been a long time, but I almost completely forgot how great the NES version of Double Dragon is/was, even without a 2-player mode, Technos really made the most of the overall game despite the limitations of the system.

Leo_A
05-05-2008, 06:00 PM
Nintendo makes a lot more off their own titles than releasing what people want from other firms. Capcom has submitted nearly their entire non licensed NES and SNES library to Nintendo, and next to nothing has been cleared for release by them. Nintendo wants the profits for themselves and their VC partners Sega and Hudson before third partys can make anything off it.

Graham Mitchell
05-05-2008, 06:19 PM
Nintendo makes a lot more off their own titles than releasing what people want from other firms. Capcom has submitted nearly their entire non licensed NES and SNES library to Nintendo, and next to nothing has been cleared for release by them. Nintendo wants the profits for themselves and their VC partners Sega and Hudson before third partys can make anything off it.

That's mighty conspiracy-theory-ish. I think it's just that they want space out the quality releases, as others have suggested (and God knows Capcom had a LOT of quality releases).

Truth is, it seems to me that licensing a game for the VC is like licensing a game for any other console. You have to pay Nintendo a licensing fee to publish your software. For conventional carts and CD third-party licensees have to pay Nintendo to manufacture the discs/carts for them (this is where Tengen drew the line in the 80s, and it's where EA drew the line with Sega in the 90s, resulting in those companies releasing "unlicensed", self-manufactured games to avoid fees). I don't know the details but there must be some kind of comparable fee for a company to have a game maintained in the VC catalog. As such, Nintendo probably makes money off of every single game on there, regardless of who published it. If that's the case, Nintendo's strategy should be to get as much crap up there as possible quickly so that the licensees can start paying Nintendo a regular fee just to have their game in the catalog [it takes no effort on their part, and costs Nintendo no money, as there is nothing to manufacture].

As such, there's probably another reason for this. It goes beyond releasing games according to movie/other game release schedules. Two Turricans in 2 weeks? Or how about 2 versions of the same game for 2 systems (TGCD and Genesis--Wonderboy and Monster Land vs. Dynastic Hero)? Some of it probably is that many games are caught up in licensing woes, but if stuff like Lunar Pool and Zanac (originally published by a now nonexistant company). There's another explanation for it that goes beyond what we understand here (like, the guy in charge of releases is schizophrenic, or something.)

Frankie_Says_Relax
05-05-2008, 06:38 PM
Yeah ... that's one of the major problems with the industry today ... they only speak "selectively" about their "processes".

Sure, they'll show us developer's diaries on game production, prototype controllers, the inner workings of their studios, they'll let us in on their legal battles, let us play "deleted levels" of games as unlockable content, and so on and so forth ...

... but the rhyme/reason behind something like the VC release schedule will ultimately remain a fucking mystery to all outside the closed doors of Nintendo who truly want to know.

7th lutz
05-07-2008, 07:33 PM
Ubisoft announced Protöthea for Wiiware. Protöthea has extra features and things to do compared to the 2005 version of the game according to Ubisoft. Protöthea will be released on May 12th.

The source is http://www.vc-reviews.com/news/2008/05/ubisoft_brings_protothea_to_wiiware .

Nintendo of America renamed Dr. Mario & Bacteria Extermination to Dr. Mario Online RX.

The source is http://www.vc-reviews.com/news/2008/05/new_name_for_dr_mario_wiiware

Gameloft announced Midnight bowling, Midnight pool and Tv show game for Wiiware. The source is http://www.vc-reviews.com/news/2008/05/gameloft_brings_more_to_wiiware .

7th lutz
05-10-2008, 01:09 PM
Monday's Wiiware game launch has the following games:

Final Fantasy Crystal Chronoicles: My life as King - 1500 Wii points( warning this doesn't count all the extra stuff you have to pay for!) 287 blocks

Lost Winds- 1000 Wii points 259 blocks

Defend Your Castle- 500 Wii points 121 blocks

Pop - 700 Wii points 110 blocks

V.I.P Blackjack - 700 Wii points 207 blocks

Tv Show King - 1000 points 290 blocks

The press release also says: The newly launched Nintendo Channel on Wii will let people view videos of and read information about WiiWare games .

The source is http://www.vc-reviews.com/news/2008/05/north_american_wiiware_launch_games .
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Final Fantasy Crystal Chronoicles: My life as King is a rip-off in price if you want the the whole game. The 1500 Wii points is misleading. The game has a lot of Micro transactions. The true price of the game is a 3700 Wii points if you want to buy all the extras in Final Fantasy Crystal Chronoicles: My life as King.

7th lutz
05-10-2008, 01:11 PM
There are no vc games for Monday.

Nintendo's press release said "To celebrate today’s launch of the new WiiWare™ downloadable game service for Wii™, there will be no Virtual Console™ games added today. But don’t worry – next week the Wii-kly Update will be back to its regular Monday schedule."

The source is http://www.vc-reviews.com/news/2008/05/north_american_wiiware_launch_games

Games for Wiiware launch is found on http://www.digitpress.com/forum/showthread.php?t=113588&page=2

MarioMania
05-10-2008, 11:12 PM
I want Super Mario Kart

Tron 2.0
05-11-2008, 12:59 AM
I want super punchout and zombies ate my neighbor still :rolleyes:

Naw who i'm kidding nintendo will hold out on,Super Punchout for a while longer and Zombies ate my Neighbor it still tied up due to redtape ;)

GrandAmChandler
05-12-2008, 09:52 AM
It's up! When's Dr. Mario hitting? Anyone play any of the other games?

Frankie_Says_Relax
05-12-2008, 11:42 AM
Out of the opening selection of games, I picked (and recommend) "TV Show King" to anybody who likes a good 4 player general knowledge trivia game.

After playing a few rounds on "normal" I think that it's well made, has a good balance of difficulty in the question categories, it's got a good amount of polish for a $10 game, it uses Mii's (which is always nice) and has a great system of using the Wiimote to "point" and "answer" questions which can actually allow you to fake out the rest of the group of players into picking the wrong answer!

I WISH it had Wi-Fi play ... but, it'll be a good excuse to get 4 people together in front of the Wii.

HOWEVER, one disturbing thing I'm noticing with the addition of Wii-Ware ... I see NO way that Nintendo can deny users additional ACTIVE storage space (not no-play storage space like the SD Slot) on their Wii's via some type of USB device in the near future. I had to copy about 8 games over to my SD card JUST to make room for TV Show King.

I shudder to think how much space that Final Fantasy Crystal Chronicles game takes up.

djbeatmongrel
05-12-2008, 02:16 PM
I picked up lostwinds and vip black jack. both are really well bade but i will say lostwinds is pretty short. i personally would like to see lostwinds expanded upon and made into a full game instead of a glorified story segemnt but i weill say its enjoyable though.

joedick
05-12-2008, 02:27 PM
Did you finish Lostwinds already? How long did it take?

djbeatmongrel
05-12-2008, 02:48 PM
Did you finish Lostwinds already? How long did it take?

2.5 hours but i missed 4 out of 24 totems ( i do not know what bonus they gave)

Mayhem
05-12-2008, 04:21 PM
HOWEVER, one disturbing thing I'm noticing with the addition of Wii-Ware ... I see NO way that Nintendo can deny users additional ACTIVE storage space (not no-play storage space like the SD Slot) on their Wii's via some type of USB device in the near future. I had to copy about 8 games over to my SD card JUST to make room for TV Show King.

How much room does TV King take up? Speaking of which how much room is LostWinds? I was considering both... got about 1,200 blocks left here.

Frankie_Says_Relax
05-12-2008, 04:31 PM
How much room does TV King take up? Speaking of which how much room is LostWinds? I was considering both... got about 1,200 blocks left here.

You're fine @ 1200, I think that TV King was around 300, and I copied out a bunch of NES and TG-16 games to my SD card.

But, seriously, if the average size of these games are aroun 300 or more blocks ... it's not going to take long for people (who have likely been buying VC content over the past two years) to fill their Wii's to capacity!

Rob2600
05-12-2008, 04:54 PM
I see NO way that Nintendo can deny users additional ACTIVE storage space (not no-play storage space like the SD Slot) on their Wii's via some type of USB device in the near future.

I agree. It'd be nice to be able to plug my 2 GB USB memory stick into the one of the ports in the back of the Wii and use that as storage. It couldn't get any simpler than that.


EDIT: By the way, has anyone tried Defend Your Castle yet? It looks like fun, but I'm waiting for some opinions.

Leo_A
05-12-2008, 05:51 PM
Rumors have been flying the last few weeks at some sites and media outlets like G4 that a storage solution is on the way in the near future, so hopefully its resolved soon.

diskoboy
05-12-2008, 06:13 PM
Today, I dusted off the ol' Wii, and got Defend Your Castle.

This is one seriously demented game. The art design is hilarious.

Not to mention, It was the only game I had the points for....

Mayhem
05-12-2008, 06:24 PM
I've only got 4 VC games, hence why I've got a decent amount of space left... at least I can sacrifice them if need be to free more room (and redownload later).

Rob2600
05-12-2008, 07:33 PM
Rumors have been flying the last few weeks at some sites and media outlets like G4 that a storage solution is on the way in the near future

Like I wrote in my previous post, the solution could be something as simple as allowing me to use my 2 GB USB memory stick. All I'd have to do is plug it in the back of the Wii and leave it there. No hard drive cables or AC adapters to mess with.

Muscelli
05-12-2008, 07:51 PM
lost winds is seriously one of the most boring games I have ever played.

unwinddesign
05-12-2008, 08:08 PM
Is it just me, or do a lot of these games seem like cheapie flash titles that one would find on Newgrounds or ebaumsworld? With no free trials (that I've heard of), I can't see myself buying too many of those. The lack of storage space is troubling, too. Not really even a knock on Xbox 360's Live Arcade, but maybe it'll change.

If I remember correctly, though, wasn't Defend Your Castle a flash game? My god, that game was the shit. I might have to buy that for Wii -- probably the only one for awhile.

Leo_A
05-12-2008, 08:41 PM
Like I wrote in my previous post, the solution could be something as simple as allowing me to use my 2 GB USB memory stick. All I'd have to do is plug it in the back of the Wii and leave it there. No hard drive cables or AC adapters to mess with.

Yes, but I'm willing to bet it won't be that simple. Nintendo could've let us do that or use SD cards from the start. If they were willing to do that, it would've been enabled on day 1 I suspect.

I'm betting on having to buy a Nintendo product to accomplish the task, rather than a free firmware update that allows us to do it with existing hardware like USB flash drives or SD cards.

Rob2600
05-12-2008, 09:06 PM
Yes, but I'm willing to bet it won't be that simple. Nintendo could've let us do that or use SD cards from the start. If they were willing to do that, it would've been enabled on day 1 I suspect.

Suposedly, SD cards are too slow to be used as active storage. Is that true?


I'm betting on having to buy a Nintendo product to accomplish the task, rather than a free firmware update that allows us to do it with existing hardware like USB flash drives or SD cards.

Maybe not. Nintendo went with standard SD cards and standard USB ports instead of proprietary memory cards and proprietary ports.

Then again, it's Nintendo we're talking about, so you might be right. We'll just have to wait and see.

Icarus Moonsight
05-13-2008, 01:45 AM
I'm thinking Nintendo will make a proprietary external usb flashdrive. Kid/Idiot-abuse friendly and solid state. Proprietary 'cause... (meme time) It will print monies! LOL

Star Soldier R will be my first purchase. Unless Tetris gets released first. :)

Rob2600
05-13-2008, 10:29 AM
I downloaded Defend Your Castle last night. It's simple and fun...and cheap! It starts off pretty slowly, but picks up after about a dozen levels. The graphics, presentation, and sound are very silly. At 500 points ($5), I recommend it to anyone who wants a simple, silly game. If it were more than $5 though, it'd be a rip-off.

I am going to download Lost Winds in a little while.

Has anyone tried Pop yet? If so, any thoughts?

7th lutz
05-13-2008, 01:27 PM
Frontier Confirms LostWinds Sequel.

http://www.wiiware-world.com/news/2008/05/frontier_quietly_confirms_lostwinds_sequel

The info they gave out is On Frontier's page for the game, scroll to the very bottom to find this:

Click here to REGISTER FOR ADVANCE INFORMATION on Frontier's forthcoming LostWinds sequel containing amazing new gameplay as Toku and Enril's incredible adventure to save Mistralis continues - Frontier is registered under the UK's Data Protection Act and won't use your details for any other reason.

The link to click is: http://frontier.co.uk/games/lostwinds/

7th lutz
05-15-2008, 11:02 PM
Nintendo of America nolonger allows Wiiware games and vc games leaked 2 or 3 days early.

Jsnake and a leaker from gamefaqs nolonger has the early press releases. The chances vc-reviews can't get the games 2 or 3 days early either.

Nintendo's pr people were threaten to be fired if anyone gets the press releases early.

That means no one will know the games before Monday. It was fun when it lasted.

DigitalSpace
05-15-2008, 11:30 PM
That's a shame. As others have noted earlier in the thread, it was good to have an early heads up and I'm sure it played a role in many of the first-day sales. Oh well.

classicb
05-16-2008, 02:45 AM
lost winds is seriously one of the most boring games I have ever played.

I totally agree I thought this game was super boring! Yet I would love to see a sequel which seems to be coming. Its a great demo but I wouldn't call it a must own wiiWare title. I would call it a great idea for a game which i'm sure the second installment will be. This is a launch after all and so far it seems like a launch of ideas that can be done on the wiiWare platform

Rob2600
05-16-2008, 02:03 PM
lost winds is seriously one of the most boring games I have ever played.
I totally agree I thought this game was super boring! ... Its a great demo but I wouldn't call it a must own wiiWare title.

I disagree. I was skeptical about Lost Winds at first, but it turned out to be really good, especially for $10. I really like the art direction, music, and wind control scheme.

DragonMaster Sam
05-16-2008, 05:29 PM
That is a shame, but I enjoy playing the "wait and see" game.

Frankie_Says_Relax
05-16-2008, 05:39 PM
That's a shame. As others have noted earlier in the thread, it was good to have an early heads up and I'm sure it played a role in many of the first-day sales. Oh well.

I wonder if Nintendo realizes that threads like this actually HELP their 1st day sales in the case of me buying VC games ... as more often than not I'm too busy to log into the Wii Shop and check, and their official emails usually are a week outdated with new releases.

smokehouse
05-16-2008, 06:58 PM
I wonder if Nintendo realizes that threads like this actually HELP their 1st day sales in the case of me buying VC games ... as more often than not I'm too busy to log into the Wii Shop and check, and their official emails usually are a week outdated with new releases.

Companies like Nintendo often know one thing, jack-shit...

What's the big deal of the 2 day early press release? Really...these are VC titles that have been on the market for years, it's not big news that a game like Earthbound exists...it's big news it's coming to the VC. Let people wet their appetite early...like most have stated, it will help with the Monday sales.

Some (like me) don't like going through the trouble of looking on the actual console, I liked coming here and reading about it.

7th lutz
05-16-2008, 09:40 PM
Here is info on Save the seasons with Potpourrii:

In Potpourrii™ you’ll be helping out the leprechauns by taking control of a spirit cannon. The Potpourrii™ is actually a mixture of spirit elementals floating in a pool of water within a tree stump. There are four elemental flavors and each one corresponds to a season. There are four sides of the screen corresponding to seasons just like the spirits and for each side there is one leprechaun handling season bound spirits. The gameplay basically involves a wizard conjuring spirits at random. The spirits are then spawned near the corresponding leprechauns. Using the A button you’ll signal the closest leprechaun to throw the spirit he is holding towards the cannon. You then turn the cannon around the Potpourrii™ towards a position of choice and by pressing the A button again while holding a spirit it will be released. By holding the A button instead of tapping you’ll be able to aim the crosshair while holding the cannon in place. This way you’ll be able to reach certain parts of the Potpourrii™ otherwise uncovered. Mind that the Potpourrii™ is rotating all the while and gaining velocity as you are making progress.

Progress is actually made by popping spirits on the Potpourrii™ and releasing them towards a hole in the big magical oak which will ultimately provide life essences in order to cure the tree. When you reach a certain par count you’ll be taken into the next current season and after 4 seasons a year will have passed and the tree will get a little more healthy. After 4 years the tree will be fully cured and the wizard will leave the scene to come back later and the whole cycle starts again, but of course this time the spawnrate as well as the rotation speed will both be much larger as those values will increase every year.

While shooting spirits towards the Potpourrii™ two things can happen. If the projectile spirit has no relationship with the spirit it hits on the Potpourrii™ it will just stick. On the other hand if the spirit you shoot is the seasonal successor to the spirit it collides with the colliding spirit on the Potpourrii™ will pop, together with all identical spirits directly linked. Making larger chains gets you higher scores and quicker progression as the accumulated score follows a 1 + 2 + 3 + .. pattern, instead of individually 1 + 1 + 1 + .. So the pop mechanic follows a rock-paper-scissors pattern basically, which maps intuitively to seasonal time cycles.

The source is http://www.wiiware-world.com/news/2008/05/save_the_seasons_with_potpourrii . The source has link for screenshots inside.

Luc Bernard reveals he has another wiiware game in the works. The game is called Rose Princess.

The plot appears to be about is a cello player who kills anything she touches. She is befriended by a mechanical rabbit named Mr Cuddles who has a penchant for cross-dressing, prostitution, alcohol-dependency and drug-addiction.

Luc said " the gameplay is inspired by Castlevania and sports a ‘Victorian Disney style’ with 8 open-ended worlds."

The source is http://www.wiiware-world.com/news/2008/05/luc_bernards_rose_princess_coming_to_wiiware .

joedick
05-17-2008, 12:17 PM
Some (like me) don't like going through the trouble of looking on the actual console, I liked coming here and reading about it.

Well, you can still come here and read about it, it'll just be on Mondays instead. We're not going to stop talking about VC releases because we're not getting the names a couple of days early. And pretty much every videogame website on the internet will have a story reporting on what the games are.

Frankly, I'm surprised it took Nintendo this long. It had gone on to the point where I just assumed they didn't care, which seems rather unlike them. Oh well, something to look forward to on Monday mornings.

7th lutz
05-18-2008, 02:52 PM
I know there will be at least 2 Wiiware games for Monday. The two games games are:
Star Soldier R- 800 Wii points
Critter Round up - 1,000 wii points.

The source is http://www.wiiware-world.com/news/2008/05/dr_mario_wiiware_pulling_a_sickie

Konami confirmed the two game date from their Konami event. The source from that is http://blog.wired.com/games/2008/05/next-weeks-wiiw.html

7th lutz
05-18-2008, 03:27 PM
I have some good news. It appears like he return of pictures being added in advance. The pictures show 2 Wiiware games and 1 vc game.

The vc game is Sky Kid. It is for the nes and I am pretty sure it for 500 wii points.

I saw the pictures on http://www.neogaf.com/forum/showthread.php?t=129709&page=436 .

The pictures being added in advance has the same wiiware and vc games is correct. The games were confirmed by http://press.nintendo.com/articles.jsp?id=15215 .

Hopefully the advanced pictures well be up every week.

Graham Mitchell
05-18-2008, 04:49 PM
Star Soldier R!!! I'm all over that.

Skykid is great to those that haven't played it. I've got the NES cart and the Arcade version in a Namco comp for PS2, but it's worth getting. Good for 2 people as well.

GrandAmChandler
05-18-2008, 09:45 PM
I refuse to buy a single Wii Ware game until Dr. Mario comes out.